+ support for different song select cursors based on the gauge type
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50e152d515
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@ -63,6 +63,12 @@ local prevSettingStroke = {x=0, y=0}
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local settingStroke = {x=0, y=0}
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local prevVis = false
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function processSkinSettings(settingName, settingValue)
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if (settingName == 'Gauge') then
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game.SetSkinSetting('_gaugeType', settingValue);
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end
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end
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function render(deltaTime, visible)
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if visible and not prevVis then
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yScale:restart(0, 1, 0.25)
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@ -149,6 +155,8 @@ function render(deltaTime, visible)
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local settingHeight = 30
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local tab = SettingsDiag.tabs[SettingsDiag.currentTab]
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for si, setting in ipairs(tab.settings) do
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processSkinSettings(setting.name, setting.value)
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local disp = ""
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if setting.type == "enum" then
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disp = string.format("%s: %s", setting.name, setting.options[setting.value])
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@ -3,7 +3,12 @@ local Easing = require('common.easings');
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local defaultFolderBgImage = gfx.CreateSkinImage('song_select/filter_wheel/bg.png', 0)
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local cursorImage = gfx.CreateSkinImage('song_select/cursor.png', 0)
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local cursorImages = {
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gfx.CreateSkinImage("song_select/cursor.png", 1), -- Effective rate or fallback
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gfx.CreateSkinImage("song_select/cursor_exc.png", 1), -- Excessive rate
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gfx.CreateSkinImage("song_select/cursor_exc.png", 1), -- TODO: premissive rate
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gfx.CreateSkinImage("song_select/cursor_exc.png", 1), -- TODO: blastive rate
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}
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local ITEM_HEIGHT = 172;
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@ -207,6 +212,10 @@ end
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function drawCursor()
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gfx.BeginPath()
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local cursorImageIndex = game.GetSkinSetting('_gaugeType')
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local cursorImage = cursorImages[cursorImageIndex or 1];
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gfx.ImageRect(desw/2-14, desh/2-213/2, 555, 213, cursorImage, 1, 0)
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end
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@ -15,7 +15,13 @@ local illustratedBgImage = gfx.CreateSkinImage("song_select/data_panel/illust_bg
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local songPlateBg = gfx.CreateSkinImage("song_select/plate/bg.png", 1)
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local songPlateBottomBarOverlayImage = gfx.CreateSkinImage("song_select/plate/bottom_bar_overlay.png", 1)
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local cursorImage = gfx.CreateSkinImage("song_select/cursor.png", 1)
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local cursorImages = {
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gfx.CreateSkinImage("song_select/cursor.png", 1), -- Effective rate or fallback
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gfx.CreateSkinImage("song_select/cursor_exc.png", 1), -- Excessive rate
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gfx.CreateSkinImage("song_select/cursor_exc.png", 1), -- TODO: premissive rate
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gfx.CreateSkinImage("song_select/cursor_exc.png", 1), -- TODO: blastive rate
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}
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local diffCursorImage = gfx.CreateSkinImage("song_select/level_cursor.png", 1)
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local searchBgImage = gfx.CreateSkinImage("song_select/search_bg.png", 1)
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@ -328,6 +334,10 @@ end
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function drawCursor()
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gfx.BeginPath()
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local cursorImageIndex = game.GetSkinSetting('_gaugeType')
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local cursorImage = cursorImages[cursorImageIndex or 1];
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gfx.ImageRect(desw/2-14, desh/2-213/2, 555, 213, cursorImage, 1, 0)
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end
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