+ badges to songwheel plates
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@ -3,6 +3,8 @@ local backgroundImage = gfx.CreateSkinImage("song_select/bg.png", 1)
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local songPlateBg = gfx.CreateSkinImage("song_select/plate/bg.png", 1)
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local songPlateBg = gfx.CreateSkinImage("song_select/plate/bg.png", 1)
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local songPlateBottomBarOverlayImage = gfx.CreateSkinImage("song_select/plate/bottom_bar_overlay.png", 1)
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local songPlateBottomBarOverlayImage = gfx.CreateSkinImage("song_select/plate/bottom_bar_overlay.png", 1)
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local cursorImage = gfx.CreateSkinImage("song_select/cursor.png", 1)
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local difficultyLabelImages = {
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local difficultyLabelImages = {
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gfx.CreateSkinImage("song_select/plate/difficulty_labels/novice.png", 1),
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gfx.CreateSkinImage("song_select/plate/difficulty_labels/novice.png", 1),
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gfx.CreateSkinImage("song_select/plate/difficulty_labels/advanced.png", 1),
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gfx.CreateSkinImage("song_select/plate/difficulty_labels/advanced.png", 1),
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@ -14,6 +16,15 @@ local difficultyLabelImages = {
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gfx.CreateSkinImage("song_select/plate/difficulty_labels/vivid.png", 1),
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gfx.CreateSkinImage("song_select/plate/difficulty_labels/vivid.png", 1),
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}
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}
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local badgeImages = {
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gfx.CreateSkinImage("song_select/medal/nomedal.png", 1),
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gfx.CreateSkinImage("song_select/medal/played.png", 1),
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gfx.CreateSkinImage("song_select/medal/cleared.png", 1),
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gfx.CreateSkinImage("song_select/medal/hard.png", 1),
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gfx.CreateSkinImage("song_select/medal/uc.png", 1),
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gfx.CreateSkinImage("song_select/medal/puc.png", 1),
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}
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local difficultyNumbers;
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local difficultyNumbers;
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local resx, resy = game.GetResolution()
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local resx, resy = game.GetResolution()
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@ -76,6 +87,8 @@ end
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function drawSong(song, y)
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function drawSong(song, y)
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local songX = desw/2+28
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local songX = desw/2+28
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local selectedSongDifficulty = song.difficulties[selectedDifficulty]
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local bestScore = selectedSongDifficulty.scores[1] or nil;
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-- Draw the bg for the song plate
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-- Draw the bg for the song plate
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gfx.BeginPath()
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gfx.BeginPath()
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@ -92,12 +105,20 @@ function drawSong(song, y)
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-- Draw the difficulty notch background
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-- Draw the difficulty notch background
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gfx.BeginPath()
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gfx.BeginPath()
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gfx.ImageRect(songX, y+95, 83, 74, difficultyLabelImages[song.difficulties[selectedDifficulty].difficulty+1], 1, 0)
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gfx.ImageRect(songX, y+95, 83, 74, difficultyLabelImages[selectedSongDifficulty.difficulty+1], 1, 0)
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-- Draw the difficulty level number
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-- Draw the difficulty level number
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gfx.BeginPath()
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gfx.BeginPath()
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draw_number(songX+30, y+125, 1.0, song.difficulties[selectedDifficulty].level, 2, difficultyNumbers, false, 0.65, 1)
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draw_number(songX+30, y+125, 1.0, selectedSongDifficulty.level, 2, difficultyNumbers, false, 0.65, 1)
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-- Draw score badge
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local badgeImage = badgeImages[1];
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if bestScore and bestScore.badge > 0 then
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badgeImage = badgeImages[bestScore.badge+1];
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end
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gfx.BeginPath()
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gfx.ImageRect(songX+282, y+44, 79, 69, badgeImage, 1, 0)
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end
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end
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function drawSongList()
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function drawSongList()
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@ -108,6 +129,11 @@ function drawSongList()
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drawSong(songwheel.songs[selectedIndex+2], desh/2-172/2+172*2)
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drawSong(songwheel.songs[selectedIndex+2], desh/2-172/2+172*2)
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end
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end
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function drawCursor()
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gfx.BeginPath()
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gfx.ImageRect(desw/2-14, desh/2-213/2, 555, 213, cursorImage, 1, 0)
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end
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render = function (deltaTime)
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render = function (deltaTime)
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resetLayoutInformation();
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resetLayoutInformation();
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gfx.Scale(scale, scale);
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gfx.Scale(scale, scale);
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@ -119,6 +145,7 @@ render = function (deltaTime)
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drawBackground();
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drawBackground();
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drawSongList()
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drawSongList()
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drawCursor()
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.FontSize(18)
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gfx.FontSize(18)
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