/ multiplayer issues in result screen
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b4fd8a5539
commit
57b5e9f7f9
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@ -34,7 +34,7 @@ local gradeImages = {
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A = gfx.CreateSkinImage("common/grades/A.png", 0),
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B = gfx.CreateSkinImage("common/grades/B.png", 0),
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C = gfx.CreateSkinImage("common/grades/C.png", 0),
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D = gfx.CreateSkinImage("common/grades/D.png", 0),
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D = gfx.CreateSkinImage("common/grades/D.png", 0)
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}
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local gaugeTypeBadgeImages = {
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@ -43,15 +43,21 @@ local gaugeTypeBadgeImages = {
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gfx.CreateSkinImage("result/gauge_type_badges/permissive.png", 0),
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gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0), -- TODO: add blastive
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gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0), -- placeholders in case other types get added
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gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0),
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gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0)
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}
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local gaugeEffFailFillImage = gfx.CreateSkinImage("gameplay/gauges/effective/gauge_fill_fail.png", 0)
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local gaugeEffPassFillImage = gfx.CreateSkinImage("gameplay/gauges/effective/gauge_fill_pass.png", 0)
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local gaugeExcFillImage = gfx.CreateSkinImage("gameplay/gauges/excessive/gauge_fill.png", 0)
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local gaugePermFillImage = gfx.CreateSkinImage("gameplay/gauges/permissive/gauge_fill.png", 0)
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local gaugeBlastiveFillImage = gfx.CreateSkinImage("gameplay/gauges/blastive/gauge_fill.png", 0)
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local gaugeEffFailFillImage = gfx.CreateSkinImage(
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"gameplay/gauges/effective/gauge_fill_fail.png",
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0)
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local gaugeEffPassFillImage = gfx.CreateSkinImage(
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"gameplay/gauges/effective/gauge_fill_pass.png",
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0)
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local gaugeExcFillImage = gfx.CreateSkinImage(
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"gameplay/gauges/excessive/gauge_fill.png", 0)
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local gaugePermFillImage = gfx.CreateSkinImage(
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"gameplay/gauges/permissive/gauge_fill.png", 0)
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local gaugeBlastiveFillImage = gfx.CreateSkinImage(
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"gameplay/gauges/blastive/gauge_fill.png", 0)
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local difficultyLabelImages = {
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gfx.CreateSkinImage("diff/1 novice.png", 0),
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@ -61,7 +67,7 @@ local difficultyLabelImages = {
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gfx.CreateSkinImage("diff/5 infinite.png", 0),
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gfx.CreateSkinImage("diff/6 gravity.png", 0),
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gfx.CreateSkinImage("diff/7 heavenly.png", 0),
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gfx.CreateSkinImage("diff/8 vivid.png", 0),
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gfx.CreateSkinImage("diff/8 vivid.png", 0)
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}
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local clearBadgeImages = {
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@ -71,7 +77,7 @@ local clearBadgeImages = {
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gfx.CreateSkinImage("result/clears/COMPLETE.png", 0),
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gfx.CreateSkinImage("result/clears/UC.png", 0),
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gfx.CreateSkinImage("result/clears/PUC.png", 0),
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gfx.CreateSkinImage("result/clears/AUTOPLAY.png", 0),
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gfx.CreateSkinImage("result/clears/AUTOPLAY.png", 0)
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}
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-- ANIMS
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@ -150,7 +156,8 @@ end
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function load_number_image(path)
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local images = {}
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for i = 0, 9 do
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images[i + 1] = gfx.CreateSkinImage(string.format("%s/%d.png", path, i), 0)
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images[i + 1] = gfx.CreateSkinImage(string.format("%s/%d.png", path, i),
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0)
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end
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return images
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end
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@ -167,9 +174,7 @@ function draw_number(x, y, alpha, num, digits, images, is_dim, scale, kern)
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local mul = 10 ^ (i - 1)
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local digit = math.floor(num / mul) % 10
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local a = alpha
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if is_dim and num < mul then
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a = 0.4
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end
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if is_dim and num < mul then a = 0.4 end
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gfx.BeginPath()
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gfx.ImageRect(x, y, tw, th, images[digit + 1], a, 0)
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x = x - (tw * kern)
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@ -211,9 +216,7 @@ local scoreNumber = load_number_image("score_num");
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local drawRightPanelContent = function()
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local highScoreScore = 0;
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if highScore then
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highScoreScore = highScore.score
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end
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if highScore then highScoreScore = highScore.score end
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local highScoreDelta = result.score - highScoreScore
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@ -224,7 +227,8 @@ local drawRightPanelContent = function()
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end
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local tw, th = gfx.ImageSize(badgeImage);
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gfx.BeginPath();
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gfx.ImageRect(rightPanelX+1140-tw, rightPanelY-10, tw*0.85, th*0.85, badgeImage, 1, 0);
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gfx.ImageRect(rightPanelX + 1140 - tw, rightPanelY - 10, tw * 0.85,
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th * 0.85, badgeImage, 1, 0);
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-- Draw song name and artist
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gfx.FontSize(28)
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@ -233,13 +237,17 @@ local drawRightPanelContent = function()
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gfx.Text(result.artist, rightPanelX + 435, rightPanelY + 143);
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-- Draw score
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draw_number(rightPanelX+580, rightPanelY+192, 1.0, math.floor(result.score / 10000), 4, scoreNumber, true, 0.40, 1.12)
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draw_number(rightPanelX+775, rightPanelY+200, 1.0, result.score, 4, scoreNumber, true, 0.25, 1.12)
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draw_number(rightPanelX + 580, rightPanelY + 192, 1.0,
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math.floor(result.score / 10000), 4, scoreNumber, true, 0.40,
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1.12)
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draw_number(rightPanelX + 775, rightPanelY + 200, 1.0, result.score, 4,
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scoreNumber, true, 0.25, 1.12)
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-- If this is the highscore, draw over the glowing best badge
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if highScoreDelta > 0 then
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gfx.BeginPath();
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gfx.ImageRect(rightPanelX+364, rightPanelY+167, 97, 53, bestScoreBadgeImage, 1, 0);
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gfx.ImageRect(rightPanelX + 364, rightPanelY + 167, 97, 53,
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bestScoreBadgeImage, 1, 0);
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end
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-- Draw grade
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@ -254,22 +262,23 @@ local drawRightPanelContent = function()
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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local deltaPrefix = '-'
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if highScoreDelta > 0 then
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deltaPrefix = '+'
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end
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if highScoreDelta > 0 then deltaPrefix = '+' end
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highScoreDelta = math.abs(highScoreDelta);
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gfx.Text(string.format("%08d", highScoreScore), rightPanelX + 962, rightPanelY + 239);
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gfx.Text(deltaPrefix .. string.format("%08d", highScoreDelta), rightPanelX + 962, rightPanelY + 259);
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gfx.Text(string.format("%08d", highScoreScore), rightPanelX + 962,
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rightPanelY + 239);
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gfx.Text(deltaPrefix .. string.format("%08d", highScoreDelta),
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rightPanelX + 962, rightPanelY + 259);
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-- Draw gauge type badge
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gfx.BeginPath();
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gfx.ImageRect(rightPanelX+722, rightPanelY+273, 211, 40, gaugeTypeBadgeImages[result.gauge_type + 1], 1, 0);
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gfx.ImageRect(rightPanelX + 722, rightPanelY + 273, 211, 40,
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gaugeTypeBadgeImages[result.gauge_type + 1], 1, 0);
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-- Draw gauge %
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gfx.FontSize(24)
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gfx.Text(math.floor(result.gauge * 100) .. '%', rightPanelX + 984, rightPanelY + 295);
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gfx.Text(math.floor(result.gauge * 100) .. '%', rightPanelX + 984,
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rightPanelY + 295);
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-- Draw gauge fill
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local gaugeFillImage = gaugeEffPassFillImage;
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@ -297,11 +306,11 @@ local drawRightPanelContent = function()
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local FillW, FillH = 9, 236;
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gfx.BeginPath();
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gfx.Scissor(gaugePosX, gaugePosY+(FillH-(FillH*(result.gauge))), FillW, FillH*(result.gauge))
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gfx.Scissor(gaugePosX, gaugePosY + (FillH - (FillH * (result.gauge))),
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FillW, FillH * (result.gauge))
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gfx.ImageRect(gaugePosX, gaugePosY, FillW, FillH, gaugeFillImage, 1, 0);
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gfx.ResetScissor();
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-- Draw the breakpoint line if needed
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if (gaugeBreakpoint > 0) then
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gfx.Save()
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@ -353,13 +362,17 @@ local drawRightPanelContent = function()
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gfx.Text(objectTypeTimingStats.chip.errors, rightPanelX + 255,
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rightPanelY + 425);
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-- LONG
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gfx.Text(objectTypeTimingStats.long.criticals, rightPanelX + 333, rightPanelY + 365);
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gfx.Text(objectTypeTimingStats.long.criticals, rightPanelX + 333,
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rightPanelY + 365);
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gfx.Text('-', rightPanelX + 333, rightPanelY + 395);
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gfx.Text(objectTypeTimingStats.long.errors, rightPanelX + 333, rightPanelY + 425);
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gfx.Text(objectTypeTimingStats.long.errors, rightPanelX + 333,
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rightPanelY + 425);
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-- VOL
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gfx.Text(objectTypeTimingStats.vol.criticals, rightPanelX + 411, rightPanelY + 365);
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gfx.Text(objectTypeTimingStats.vol.criticals, rightPanelX + 411,
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rightPanelY + 365);
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gfx.Text('-', rightPanelX + 411, rightPanelY + 395);
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gfx.Text(objectTypeTimingStats.vol.errors, rightPanelX + 411, rightPanelY + 425);
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gfx.Text(objectTypeTimingStats.vol.errors, rightPanelX + 411,
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rightPanelY + 425);
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-- Draw max combo
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gfx.Text(result.maxCombo, rightPanelX + 371, rightPanelY + 466);
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@ -369,14 +382,14 @@ local drawBottomPanel = function()
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gfx.BeginPath();
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local tw, th = gfx.ImageSize(bottomPanelImage);
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gfx.ImageRect(bottomPanelX, bottomPanelY, tw, th,
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bottomPanelImage, 1, 0);
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gfx.ImageRect(bottomPanelX, bottomPanelY, tw, th, bottomPanelImage, 1, 0);
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end
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local drawBottomPanelContent = function(deltatime)
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-- Draw appeal card
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gfx.BeginPath();
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gfx.ImageRect(bottomPanelX+58, bottomPanelY+277, 103, 132, appealCardImage, 1, 0);
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gfx.ImageRect(bottomPanelX + 58, bottomPanelY + 277, 103, 132,
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appealCardImage, 1, 0);
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-- Draw description
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gfx.FontSize(22)
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@ -390,7 +403,8 @@ local drawBottomPanelContent = function (deltatime)
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-- Draw dan badge
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gfx.BeginPath();
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gfx.ImageRect(bottomPanelX+187, bottomPanelY+362, 107, 29, danBadgeImage, 1, 0);
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gfx.ImageRect(bottomPanelX + 187, bottomPanelY + 362, 107, 29,
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danBadgeImage, 1, 0);
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-- Draw volforce
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VolforceWindow.render(0, bottomPanelX + 310, bottomPanelY + 355)
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@ -423,10 +437,13 @@ end
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local drawJacketPanelContent = function()
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gfx.BeginPath();
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gfx.ImageRect(jacketPanelX + 12, jacketPanelY + 26, 273, 273, jacketImage or defaultJacketImage, 1, 0);
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gfx.ImageRect(jacketPanelX + 12, jacketPanelY + 26, 273, 273,
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jacketImage or defaultJacketImage, 1, 0);
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gfx.BeginPath();
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gfx.ImageRect(jacketPanelX + 188, jacketPanelY + 3, 140/1.5, 31/1.5, difficultyLabelImages[result.difficulty+1] or difficultyLabelImages[4], 1, 0);
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gfx.ImageRect(jacketPanelX + 188, jacketPanelY + 3, 140 / 1.5, 31 / 1.5,
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difficultyLabelImages[result.difficulty + 1] or
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difficultyLabelImages[4], 1, 0);
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gfx.FontSize(17)
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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@ -473,61 +490,95 @@ result_set = function()
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jacketImage = gfx.CreateImage(result.jacketPath, 0)
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end
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-- Reset stats
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earlyLateBarsStats = {
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earlyErrors = 0,
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earlyNears = 0,
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criticals = 0,
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lateNears = 0,
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lateErrors = 0
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};
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objectTypeTimingStats = {
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chip = {criticals = 0, nears = 0, errors = 0},
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long = {criticals = 0, errors = 0},
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vol = {criticals = 0, errors = 0}
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}
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-- Store the highest score so we can use it later for delta and stuff
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highScore = result.highScores[1];
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-- This check is to prevent errors when these are not available
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if (result.noteHitStats and result.holdHitStats and result.laserHitStats) then
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-- "CHIP" objects
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for hitStatIndex = 1, #result.noteHitStats do
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local hitStat = result.noteHitStats[hitStatIndex];
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if (hitStat.rating == 0) then -- Errors
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objectTypeTimingStats.chip.errors = objectTypeTimingStats.chip.errors + 1;
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objectTypeTimingStats.chip.errors =
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objectTypeTimingStats.chip.errors + 1;
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if hitStat.delta < 0 then
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earlyLateBarsStats.earlyErrors = earlyLateBarsStats.earlyErrors + 1;
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earlyLateBarsStats.earlyErrors =
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earlyLateBarsStats.earlyErrors + 1;
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else
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earlyLateBarsStats.lateErrors = earlyLateBarsStats.lateErrors + 1;
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earlyLateBarsStats.lateErrors =
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earlyLateBarsStats.lateErrors + 1;
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end
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elseif hitStat.rating == 1 then -- Nears
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objectTypeTimingStats.chip.nears = objectTypeTimingStats.chip.nears + 1;
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objectTypeTimingStats.chip.nears =
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objectTypeTimingStats.chip.nears + 1;
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if hitStat.delta < 0 then
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earlyLateBarsStats.earlyNears = earlyLateBarsStats.earlyNears + 1;
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earlyLateBarsStats.earlyNears =
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earlyLateBarsStats.earlyNears + 1;
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else
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earlyLateBarsStats.lateNears = earlyLateBarsStats.lateNears + 1;
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earlyLateBarsStats.lateNears =
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earlyLateBarsStats.lateNears + 1;
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end
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else -- Criticals
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objectTypeTimingStats.chip.criticals = objectTypeTimingStats.chip.criticals + 1;
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objectTypeTimingStats.chip.criticals =
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objectTypeTimingStats.chip.criticals + 1;
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end
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end
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-- "LONG" objects
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for hitStatIndex = 1, #result.holdHitStats do
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local hitStat = result.holdHitStats[hitStatIndex];
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if (hitStat.rating == 0) then -- Errors
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objectTypeTimingStats.long.errors = objectTypeTimingStats.long.errors + 1;
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earlyLateBarsStats.lateErrors = earlyLateBarsStats.lateErrors + 1;
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objectTypeTimingStats.long.errors =
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objectTypeTimingStats.long.errors + 1;
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earlyLateBarsStats.lateErrors =
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earlyLateBarsStats.lateErrors + 1;
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else -- Criticals
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objectTypeTimingStats.long.criticals = objectTypeTimingStats.long.criticals + 1;
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objectTypeTimingStats.long.criticals =
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objectTypeTimingStats.long.criticals + 1;
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end
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end
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-- "VOL" a.k.a laser objects
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for hitStatIndex = 1, #result.laserHitStats do
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local hitStat = result.laserHitStats[hitStatIndex];
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if (hitStat.rating == 0) then -- Errors
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objectTypeTimingStats.vol.errors = objectTypeTimingStats.vol.errors + 1;
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earlyLateBarsStats.lateErrors = earlyLateBarsStats.lateErrors + 1;
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objectTypeTimingStats.vol.errors =
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objectTypeTimingStats.vol.errors + 1;
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earlyLateBarsStats.lateErrors =
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earlyLateBarsStats.lateErrors + 1;
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else -- Criticals
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objectTypeTimingStats.vol.criticals = objectTypeTimingStats.vol.criticals + 1;
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objectTypeTimingStats.vol.criticals =
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objectTypeTimingStats.vol.criticals + 1;
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end
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end
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else
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objectTypeTimingStats = {
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chip = {criticals = 'N/A', nears = 'N/A', errors = 'N/A'},
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long = {criticals = 'N/A', errors = 'N/A'},
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vol = {criticals = 'N/A', errors = 'N/A'}
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}
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end
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earlyLateBarsStats.criticals = result.perfects -- Criticals are for all objects
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end
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