/ multiplayer issues in result screen

This commit is contained in:
FajsiEx 2021-08-19 20:16:22 +02:00
parent b4fd8a5539
commit 57b5e9f7f9
1 changed files with 184 additions and 133 deletions

View File

@ -34,7 +34,7 @@ local gradeImages = {
A = gfx.CreateSkinImage("common/grades/A.png", 0), A = gfx.CreateSkinImage("common/grades/A.png", 0),
B = gfx.CreateSkinImage("common/grades/B.png", 0), B = gfx.CreateSkinImage("common/grades/B.png", 0),
C = gfx.CreateSkinImage("common/grades/C.png", 0), C = gfx.CreateSkinImage("common/grades/C.png", 0),
D = gfx.CreateSkinImage("common/grades/D.png", 0), D = gfx.CreateSkinImage("common/grades/D.png", 0)
} }
local gaugeTypeBadgeImages = { local gaugeTypeBadgeImages = {
@ -43,15 +43,21 @@ local gaugeTypeBadgeImages = {
gfx.CreateSkinImage("result/gauge_type_badges/permissive.png", 0), gfx.CreateSkinImage("result/gauge_type_badges/permissive.png", 0),
gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0), -- TODO: add blastive gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0), -- TODO: add blastive
gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0), -- placeholders in case other types get added gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0), -- placeholders in case other types get added
gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0), gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0)
} }
local gaugeEffFailFillImage = gfx.CreateSkinImage("gameplay/gauges/effective/gauge_fill_fail.png", 0) local gaugeEffFailFillImage = gfx.CreateSkinImage(
local gaugeEffPassFillImage = gfx.CreateSkinImage("gameplay/gauges/effective/gauge_fill_pass.png", 0) "gameplay/gauges/effective/gauge_fill_fail.png",
local gaugeExcFillImage = gfx.CreateSkinImage("gameplay/gauges/excessive/gauge_fill.png", 0) 0)
local gaugePermFillImage = gfx.CreateSkinImage("gameplay/gauges/permissive/gauge_fill.png", 0) local gaugeEffPassFillImage = gfx.CreateSkinImage(
local gaugeBlastiveFillImage = gfx.CreateSkinImage("gameplay/gauges/blastive/gauge_fill.png", 0) "gameplay/gauges/effective/gauge_fill_pass.png",
0)
local gaugeExcFillImage = gfx.CreateSkinImage(
"gameplay/gauges/excessive/gauge_fill.png", 0)
local gaugePermFillImage = gfx.CreateSkinImage(
"gameplay/gauges/permissive/gauge_fill.png", 0)
local gaugeBlastiveFillImage = gfx.CreateSkinImage(
"gameplay/gauges/blastive/gauge_fill.png", 0)
local difficultyLabelImages = { local difficultyLabelImages = {
gfx.CreateSkinImage("diff/1 novice.png", 0), gfx.CreateSkinImage("diff/1 novice.png", 0),
@ -61,7 +67,7 @@ local difficultyLabelImages = {
gfx.CreateSkinImage("diff/5 infinite.png", 0), gfx.CreateSkinImage("diff/5 infinite.png", 0),
gfx.CreateSkinImage("diff/6 gravity.png", 0), gfx.CreateSkinImage("diff/6 gravity.png", 0),
gfx.CreateSkinImage("diff/7 heavenly.png", 0), gfx.CreateSkinImage("diff/7 heavenly.png", 0),
gfx.CreateSkinImage("diff/8 vivid.png", 0), gfx.CreateSkinImage("diff/8 vivid.png", 0)
} }
local clearBadgeImages = { local clearBadgeImages = {
@ -71,7 +77,7 @@ local clearBadgeImages = {
gfx.CreateSkinImage("result/clears/COMPLETE.png", 0), gfx.CreateSkinImage("result/clears/COMPLETE.png", 0),
gfx.CreateSkinImage("result/clears/UC.png", 0), gfx.CreateSkinImage("result/clears/UC.png", 0),
gfx.CreateSkinImage("result/clears/PUC.png", 0), gfx.CreateSkinImage("result/clears/PUC.png", 0),
gfx.CreateSkinImage("result/clears/AUTOPLAY.png", 0), gfx.CreateSkinImage("result/clears/AUTOPLAY.png", 0)
} }
-- ANIMS -- ANIMS
@ -150,7 +156,8 @@ end
function load_number_image(path) function load_number_image(path)
local images = {} local images = {}
for i = 0, 9 do for i = 0, 9 do
images[i + 1] = gfx.CreateSkinImage(string.format("%s/%d.png", path, i), 0) images[i + 1] = gfx.CreateSkinImage(string.format("%s/%d.png", path, i),
0)
end end
return images return images
end end
@ -167,9 +174,7 @@ function draw_number(x, y, alpha, num, digits, images, is_dim, scale, kern)
local mul = 10 ^ (i - 1) local mul = 10 ^ (i - 1)
local digit = math.floor(num / mul) % 10 local digit = math.floor(num / mul) % 10
local a = alpha local a = alpha
if is_dim and num < mul then if is_dim and num < mul then a = 0.4 end
a = 0.4
end
gfx.BeginPath() gfx.BeginPath()
gfx.ImageRect(x, y, tw, th, images[digit + 1], a, 0) gfx.ImageRect(x, y, tw, th, images[digit + 1], a, 0)
x = x - (tw * kern) x = x - (tw * kern)
@ -211,9 +216,7 @@ local scoreNumber = load_number_image("score_num");
local drawRightPanelContent = function() local drawRightPanelContent = function()
local highScoreScore = 0; local highScoreScore = 0;
if highScore then if highScore then highScoreScore = highScore.score end
highScoreScore = highScore.score
end
local highScoreDelta = result.score - highScoreScore local highScoreDelta = result.score - highScoreScore
@ -224,7 +227,8 @@ local drawRightPanelContent = function()
end end
local tw, th = gfx.ImageSize(badgeImage); local tw, th = gfx.ImageSize(badgeImage);
gfx.BeginPath(); gfx.BeginPath();
gfx.ImageRect(rightPanelX+1140-tw, rightPanelY-10, tw*0.85, th*0.85, badgeImage, 1, 0); gfx.ImageRect(rightPanelX + 1140 - tw, rightPanelY - 10, tw * 0.85,
th * 0.85, badgeImage, 1, 0);
-- Draw song name and artist -- Draw song name and artist
gfx.FontSize(28) gfx.FontSize(28)
@ -233,13 +237,17 @@ local drawRightPanelContent = function()
gfx.Text(result.artist, rightPanelX + 435, rightPanelY + 143); gfx.Text(result.artist, rightPanelX + 435, rightPanelY + 143);
-- Draw score -- Draw score
draw_number(rightPanelX+580, rightPanelY+192, 1.0, math.floor(result.score / 10000), 4, scoreNumber, true, 0.40, 1.12) draw_number(rightPanelX + 580, rightPanelY + 192, 1.0,
draw_number(rightPanelX+775, rightPanelY+200, 1.0, result.score, 4, scoreNumber, true, 0.25, 1.12) math.floor(result.score / 10000), 4, scoreNumber, true, 0.40,
1.12)
draw_number(rightPanelX + 775, rightPanelY + 200, 1.0, result.score, 4,
scoreNumber, true, 0.25, 1.12)
-- If this is the highscore, draw over the glowing best badge -- If this is the highscore, draw over the glowing best badge
if highScoreDelta > 0 then if highScoreDelta > 0 then
gfx.BeginPath(); gfx.BeginPath();
gfx.ImageRect(rightPanelX+364, rightPanelY+167, 97, 53, bestScoreBadgeImage, 1, 0); gfx.ImageRect(rightPanelX + 364, rightPanelY + 167, 97, 53,
bestScoreBadgeImage, 1, 0);
end end
-- Draw grade -- Draw grade
@ -254,22 +262,23 @@ local drawRightPanelContent = function()
gfx.LoadSkinFont('Digital-Serial-Bold.ttf') gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
local deltaPrefix = '-' local deltaPrefix = '-'
if highScoreDelta > 0 then if highScoreDelta > 0 then deltaPrefix = '+' end
deltaPrefix = '+'
end
highScoreDelta = math.abs(highScoreDelta); highScoreDelta = math.abs(highScoreDelta);
gfx.Text(string.format("%08d", highScoreScore), rightPanelX + 962, rightPanelY + 239); gfx.Text(string.format("%08d", highScoreScore), rightPanelX + 962,
gfx.Text(deltaPrefix .. string.format("%08d", highScoreDelta), rightPanelX + 962, rightPanelY + 259); rightPanelY + 239);
gfx.Text(deltaPrefix .. string.format("%08d", highScoreDelta),
rightPanelX + 962, rightPanelY + 259);
-- Draw gauge type badge -- Draw gauge type badge
gfx.BeginPath(); gfx.BeginPath();
gfx.ImageRect(rightPanelX+722, rightPanelY+273, 211, 40, gaugeTypeBadgeImages[result.gauge_type + 1], 1, 0); gfx.ImageRect(rightPanelX + 722, rightPanelY + 273, 211, 40,
gaugeTypeBadgeImages[result.gauge_type + 1], 1, 0);
-- Draw gauge % -- Draw gauge %
gfx.FontSize(24) gfx.FontSize(24)
gfx.Text(math.floor(result.gauge * 100) .. '%', rightPanelX + 984, rightPanelY + 295); gfx.Text(math.floor(result.gauge * 100) .. '%', rightPanelX + 984,
rightPanelY + 295);
-- Draw gauge fill -- Draw gauge fill
local gaugeFillImage = gaugeEffPassFillImage; local gaugeFillImage = gaugeEffPassFillImage;
@ -297,11 +306,11 @@ local drawRightPanelContent = function()
local FillW, FillH = 9, 236; local FillW, FillH = 9, 236;
gfx.BeginPath(); gfx.BeginPath();
gfx.Scissor(gaugePosX, gaugePosY+(FillH-(FillH*(result.gauge))), FillW, FillH*(result.gauge)) gfx.Scissor(gaugePosX, gaugePosY + (FillH - (FillH * (result.gauge))),
FillW, FillH * (result.gauge))
gfx.ImageRect(gaugePosX, gaugePosY, FillW, FillH, gaugeFillImage, 1, 0); gfx.ImageRect(gaugePosX, gaugePosY, FillW, FillH, gaugeFillImage, 1, 0);
gfx.ResetScissor(); gfx.ResetScissor();
-- Draw the breakpoint line if needed -- Draw the breakpoint line if needed
if (gaugeBreakpoint > 0) then if (gaugeBreakpoint > 0) then
gfx.Save() gfx.Save()
@ -353,13 +362,17 @@ local drawRightPanelContent = function()
gfx.Text(objectTypeTimingStats.chip.errors, rightPanelX + 255, gfx.Text(objectTypeTimingStats.chip.errors, rightPanelX + 255,
rightPanelY + 425); rightPanelY + 425);
-- LONG -- LONG
gfx.Text(objectTypeTimingStats.long.criticals, rightPanelX + 333, rightPanelY + 365); gfx.Text(objectTypeTimingStats.long.criticals, rightPanelX + 333,
rightPanelY + 365);
gfx.Text('-', rightPanelX + 333, rightPanelY + 395); gfx.Text('-', rightPanelX + 333, rightPanelY + 395);
gfx.Text(objectTypeTimingStats.long.errors, rightPanelX + 333, rightPanelY + 425); gfx.Text(objectTypeTimingStats.long.errors, rightPanelX + 333,
rightPanelY + 425);
-- VOL -- VOL
gfx.Text(objectTypeTimingStats.vol.criticals, rightPanelX + 411, rightPanelY + 365); gfx.Text(objectTypeTimingStats.vol.criticals, rightPanelX + 411,
rightPanelY + 365);
gfx.Text('-', rightPanelX + 411, rightPanelY + 395); gfx.Text('-', rightPanelX + 411, rightPanelY + 395);
gfx.Text(objectTypeTimingStats.vol.errors, rightPanelX + 411, rightPanelY + 425); gfx.Text(objectTypeTimingStats.vol.errors, rightPanelX + 411,
rightPanelY + 425);
-- Draw max combo -- Draw max combo
gfx.Text(result.maxCombo, rightPanelX + 371, rightPanelY + 466); gfx.Text(result.maxCombo, rightPanelX + 371, rightPanelY + 466);
@ -369,14 +382,14 @@ local drawBottomPanel = function()
gfx.BeginPath(); gfx.BeginPath();
local tw, th = gfx.ImageSize(bottomPanelImage); local tw, th = gfx.ImageSize(bottomPanelImage);
gfx.ImageRect(bottomPanelX, bottomPanelY, tw, th, gfx.ImageRect(bottomPanelX, bottomPanelY, tw, th, bottomPanelImage, 1, 0);
bottomPanelImage, 1, 0);
end end
local drawBottomPanelContent = function(deltatime) local drawBottomPanelContent = function(deltatime)
-- Draw appeal card -- Draw appeal card
gfx.BeginPath(); gfx.BeginPath();
gfx.ImageRect(bottomPanelX+58, bottomPanelY+277, 103, 132, appealCardImage, 1, 0); gfx.ImageRect(bottomPanelX + 58, bottomPanelY + 277, 103, 132,
appealCardImage, 1, 0);
-- Draw description -- Draw description
gfx.FontSize(22) gfx.FontSize(22)
@ -390,7 +403,8 @@ local drawBottomPanelContent = function (deltatime)
-- Draw dan badge -- Draw dan badge
gfx.BeginPath(); gfx.BeginPath();
gfx.ImageRect(bottomPanelX+187, bottomPanelY+362, 107, 29, danBadgeImage, 1, 0); gfx.ImageRect(bottomPanelX + 187, bottomPanelY + 362, 107, 29,
danBadgeImage, 1, 0);
-- Draw volforce -- Draw volforce
VolforceWindow.render(0, bottomPanelX + 310, bottomPanelY + 355) VolforceWindow.render(0, bottomPanelX + 310, bottomPanelY + 355)
@ -423,10 +437,13 @@ end
local drawJacketPanelContent = function() local drawJacketPanelContent = function()
gfx.BeginPath(); gfx.BeginPath();
gfx.ImageRect(jacketPanelX + 12, jacketPanelY + 26, 273, 273, jacketImage or defaultJacketImage, 1, 0); gfx.ImageRect(jacketPanelX + 12, jacketPanelY + 26, 273, 273,
jacketImage or defaultJacketImage, 1, 0);
gfx.BeginPath(); gfx.BeginPath();
gfx.ImageRect(jacketPanelX + 188, jacketPanelY + 3, 140/1.5, 31/1.5, difficultyLabelImages[result.difficulty+1] or difficultyLabelImages[4], 1, 0); gfx.ImageRect(jacketPanelX + 188, jacketPanelY + 3, 140 / 1.5, 31 / 1.5,
difficultyLabelImages[result.difficulty + 1] or
difficultyLabelImages[4], 1, 0);
gfx.FontSize(17) gfx.FontSize(17)
gfx.LoadSkinFont('Digital-Serial-Bold.ttf') gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
@ -473,61 +490,95 @@ result_set = function()
jacketImage = gfx.CreateImage(result.jacketPath, 0) jacketImage = gfx.CreateImage(result.jacketPath, 0)
end end
-- Reset stats
earlyLateBarsStats = {
earlyErrors = 0,
earlyNears = 0,
criticals = 0,
lateNears = 0,
lateErrors = 0
};
objectTypeTimingStats = {
chip = {criticals = 0, nears = 0, errors = 0},
long = {criticals = 0, errors = 0},
vol = {criticals = 0, errors = 0}
}
-- Store the highest score so we can use it later for delta and stuff -- Store the highest score so we can use it later for delta and stuff
highScore = result.highScores[1]; highScore = result.highScores[1];
-- This check is to prevent errors when these are not available
if (result.noteHitStats and result.holdHitStats and result.laserHitStats) then
-- "CHIP" objects -- "CHIP" objects
for hitStatIndex = 1, #result.noteHitStats do for hitStatIndex = 1, #result.noteHitStats do
local hitStat = result.noteHitStats[hitStatIndex]; local hitStat = result.noteHitStats[hitStatIndex];
if (hitStat.rating == 0) then -- Errors if (hitStat.rating == 0) then -- Errors
objectTypeTimingStats.chip.errors = objectTypeTimingStats.chip.errors + 1; objectTypeTimingStats.chip.errors =
objectTypeTimingStats.chip.errors + 1;
if hitStat.delta < 0 then if hitStat.delta < 0 then
earlyLateBarsStats.earlyErrors = earlyLateBarsStats.earlyErrors + 1; earlyLateBarsStats.earlyErrors =
earlyLateBarsStats.earlyErrors + 1;
else else
earlyLateBarsStats.lateErrors = earlyLateBarsStats.lateErrors + 1; earlyLateBarsStats.lateErrors =
earlyLateBarsStats.lateErrors + 1;
end end
elseif hitStat.rating == 1 then -- Nears elseif hitStat.rating == 1 then -- Nears
objectTypeTimingStats.chip.nears = objectTypeTimingStats.chip.nears + 1; objectTypeTimingStats.chip.nears =
objectTypeTimingStats.chip.nears + 1;
if hitStat.delta < 0 then if hitStat.delta < 0 then
earlyLateBarsStats.earlyNears = earlyLateBarsStats.earlyNears + 1; earlyLateBarsStats.earlyNears =
earlyLateBarsStats.earlyNears + 1;
else else
earlyLateBarsStats.lateNears = earlyLateBarsStats.lateNears + 1; earlyLateBarsStats.lateNears =
earlyLateBarsStats.lateNears + 1;
end end
else -- Criticals else -- Criticals
objectTypeTimingStats.chip.criticals = objectTypeTimingStats.chip.criticals + 1; objectTypeTimingStats.chip.criticals =
objectTypeTimingStats.chip.criticals + 1;
end end
end end
-- "LONG" objects -- "LONG" objects
for hitStatIndex = 1, #result.holdHitStats do for hitStatIndex = 1, #result.holdHitStats do
local hitStat = result.holdHitStats[hitStatIndex]; local hitStat = result.holdHitStats[hitStatIndex];
if (hitStat.rating == 0) then -- Errors if (hitStat.rating == 0) then -- Errors
objectTypeTimingStats.long.errors = objectTypeTimingStats.long.errors + 1; objectTypeTimingStats.long.errors =
earlyLateBarsStats.lateErrors = earlyLateBarsStats.lateErrors + 1; objectTypeTimingStats.long.errors + 1;
earlyLateBarsStats.lateErrors =
earlyLateBarsStats.lateErrors + 1;
else -- Criticals else -- Criticals
objectTypeTimingStats.long.criticals = objectTypeTimingStats.long.criticals + 1; objectTypeTimingStats.long.criticals =
objectTypeTimingStats.long.criticals + 1;
end end
end end
-- "VOL" a.k.a laser objects -- "VOL" a.k.a laser objects
for hitStatIndex = 1, #result.laserHitStats do for hitStatIndex = 1, #result.laserHitStats do
local hitStat = result.laserHitStats[hitStatIndex]; local hitStat = result.laserHitStats[hitStatIndex];
if (hitStat.rating == 0) then -- Errors if (hitStat.rating == 0) then -- Errors
objectTypeTimingStats.vol.errors = objectTypeTimingStats.vol.errors + 1; objectTypeTimingStats.vol.errors =
earlyLateBarsStats.lateErrors = earlyLateBarsStats.lateErrors + 1; objectTypeTimingStats.vol.errors + 1;
earlyLateBarsStats.lateErrors =
earlyLateBarsStats.lateErrors + 1;
else -- Criticals else -- Criticals
objectTypeTimingStats.vol.criticals = objectTypeTimingStats.vol.criticals + 1; objectTypeTimingStats.vol.criticals =
objectTypeTimingStats.vol.criticals + 1;
end end
end end
else
objectTypeTimingStats = {
chip = {criticals = 'N/A', nears = 'N/A', errors = 'N/A'},
long = {criticals = 'N/A', errors = 'N/A'},
vol = {criticals = 'N/A', errors = 'N/A'}
}
end
earlyLateBarsStats.criticals = result.perfects -- Criticals are for all objects earlyLateBarsStats.criticals = result.perfects -- Criticals are for all objects
end end