+ best diff to user panel
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@ -34,7 +34,7 @@ function render(deltaTime)
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Banner.render(deltaTime);
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Banner.render(deltaTime);
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UserPanel.render(deltaTime);
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UserPanel.render(deltaTime, score, gameplay.scoreReplays[1]);
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SongPanel.render(deltaTime,
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SongPanel.render(deltaTime,
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gameplay.bpm,
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gameplay.bpm,
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gameplay.hispeed,
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gameplay.hispeed,
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@ -13,11 +13,45 @@ local idolFrameImage = gfx.CreateSkinImage("crew/frame.png", 0);
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local username = game.GetSkinSetting('username') or '';
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local username = game.GetSkinSetting('username') or '';
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local drawBestDiff = function (deltaTime, score, bestReplay)
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if not bestReplay then return end
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-- Calculate the difference between current and best play
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local difference = score - bestReplay.currentScore
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local prefix = "=" -- used to properly display negative values
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gfx.BeginPath()
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gfx.FontSize(26)
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gfx.FillColor(255, 255, 255)
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if difference < 0 then
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-- If we're behind the best score, separate the minus sign and change the color
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gfx.FillColor(255, 90, 70)
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difference = math.abs(difference)
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prefix = "-"
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elseif difference > 0 then
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gfx.FillColor(120, 146, 218)
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difference = math.abs(difference)
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prefix = "+"
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end
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gfx.LoadSkinFont("Digital-Serial-Bold.ttf")
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gfx.FontSize(26)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.Text(prefix, 130, 827)
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gfx.Text(string.format("%04d", math.floor(difference/10000)), 150, 827)
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local lastFourDigits = ((difference / 10000) - math.floor(difference / 10000))*10000
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gfx.FontSize(22)
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gfx.Text(string.format("%04d", math.floor(lastFourDigits)), 209, 829)
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end
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local tickTransitions = function (deltaTime)
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local tickTransitions = function (deltaTime)
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end
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end
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local render = function (deltaTime)
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local render = function (deltaTime, score, bestReplay)
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tickTransitions(deltaTime)
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tickTransitions(deltaTime)
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gfx.BeginPath();
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gfx.BeginPath();
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@ -60,6 +94,9 @@ local render = function (deltaTime)
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gfx.FontSize(26)
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gfx.FontSize(26)
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gfx.Text(username, 150, 802);
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gfx.Text(username, 150, 802);
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-- Draw best score diff
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drawBestDiff(deltaTime, score, bestReplay);
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-- Draw dan badge & volforce
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-- Draw dan badge & volforce
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.ImageRect(
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gfx.ImageRect(
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