/ potential scrollbar crash, will need refactor of filter wheel scrollbar somewhat
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@ -271,6 +271,8 @@ function drawScrollbar()
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local total = game.GetSkinSetting('_songWheelScrollbarTotal')
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local total = game.GetSkinSetting('_songWheelScrollbarTotal')
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local index = game.GetSkinSetting('_songWheelScrollbarIndex')
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local index = game.GetSkinSetting('_songWheelScrollbarIndex')
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if (index == nil) then return end;
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gfx.BeginPath()
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gfx.BeginPath()
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local fillW = 27*0.85
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local fillW = 27*0.85
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local fillH = 65*0.85
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local fillH = 65*0.85
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