nautica station add multi broke need fix later

This commit is contained in:
RealFD 2022-06-12 14:39:22 +02:00
parent db51a3e433
commit 479e3204ab
16 changed files with 354 additions and 143 deletions

View File

@ -34,6 +34,23 @@ local function drawFooter()
gfx.Text("EXPERIMENTALGEAR " .. version.MAJOR .. "." .. version.MINOR .. "." .. version.PATCH .. "", 8, 1895)
end
local function drawNautica()
gfx.BeginPath()
gfx.FillColor(0, 0, 0, BAR_ALPHA)
gfx.Rect(0, footerY, Dim.design.width, FOOTER_HEIGHT)
gfx.Fill()
gfx.BeginPath()
gfx.ImageRect(Dim.design.width - 275, footerY - 25, 328 * 0.85, 188 * 0.85, footerRightImage, 1, 0)
gfx.BeginPath()
gfx.LoadSkinFont("Digital-Serial-Bold.ttf")
gfx.FontSize(20)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
gfx.FillColor(255, 255, 255, 255)
gfx.Text("https://ksm.dev/ ", 8, 1895)
end
local function progressTransitions(deltaTime)
entryTransitionScale = entryTransitionScale + deltaTime / 0.3
if (entryTransitionScale > 1) then entryTransitionScale = 1 end
@ -64,4 +81,26 @@ local function draw(deltaTime, params)
gfx.Restore()
end
return {set = set, draw = draw}
local function drawNaut(deltaTime, params)
if params and params.noEnterTransition then
entryTransitionScale = 1
end
gfx.Save()
gfx.ResetTransform()
Dim.updateResolution()
Dim.transformToScreenSpace()
gfx.LoadSkinFont("NotoSans-Regular.ttf")
drawNautica()
progressTransitions(deltaTime)
gfx.Restore()
end
return {set = set, draw = draw, drawNaut = drawNaut}

View File

@ -2,21 +2,27 @@ json = require "common.json"
local header = {}
header["user-agent"] = "unnamed_sdvx_clone"
local Dim = require("common.dimensions")
local Wallpaper = require("components.wallpaper")
local Dim = require("common.dimensions");
local Wallpaper = require("components.wallpaper");
local Background = require('components.background');
local getpanel = require("multi.roomList.getpanel")
local getroom = require("multi.roomList.getroom")
local foot = require("components.footer");
local Easing = require("common.easing")
local getpanel = require("multi.roomList.getpanel");
local getroom = require("multi.roomList.getroom");
local getgrad = require("multi.roomList.getgrad");
local gettop = require("multi.roomList.gettop");
local l_grad = gfx.CreateSkinImage("multi/roomselect/lobby_select_gradiant.png", 1);
local curser = gfx.CreateSkinImage("multi/roomselect/room_panel_glow.png",1)
local jacketFallback = gfx.CreateSkinImage("song_select/loading.png", 0)
local diffColors = {{50,50,127}, {50,127,50}, {127,50,50}, {127, 50, 127}}
local entryW = 770
local entryH = 320/1.5
local entryH = 320/2
local resX,resY = Dim.design.width,Dim.design.height
local xCount = math.max(1, math.floor(resX / entryW)/2)
local yCount = math.max(1, math.floor(resY / entryH)/2)
local yCount = math.max(1, math.floor(resY / entryH)/2.2)
local xOffset = (resX - xCount * entryW) / 3
local cursorPos = 0
local cursorPosX = 0
@ -28,12 +34,18 @@ local screenState = 0 --0 = normal, 1 = level, 2 = sorting
local loading = true
local downloaded = {}
local songs = {}
local filters = {}
local selectedLevels = {}
local soffset = 0
local selectedSorting = "Uploaded"
local lastPlaying = nil
for i = 1, 20 do
selectedLevels[i] = false
end
local searchText = gfx.CreateLabel("",5,0)
local searchIndex = 1
local searchInputActive = false
local cachepath = path.Absolute("skins/" .. game.GetSkin() .. "/nautica.json")
local levelcursor = 0
@ -56,6 +68,26 @@ function drawHeader()
gfx.ClosePath()
gfx.ImageRect(resX / 2 - 200, HEADER_HEIGHT / 2 - 20, 400, 40, headerMatchingImage, 1, 0)
end
local badgeLinesAnimScale = 0
local transitionEnterScale = 0
local tickTransitions = function(deltaTime)
if transitionEnterScale < 1 then
transitionEnterScale = transitionEnterScale + deltaTime / 0.66 -- transition should last for that time in seconds
else
transitionEnterScale = 1
end
if badgeLinesAnimScale < 1 then
badgeLinesAnimScale = badgeLinesAnimScale + deltaTime / 0.5 -- transition should last for that time in seconds
else
badgeLinesAnimScale = 0
end
badgeLinesAnimOffsetX = 16 * (1-badgeLinesAnimScale);
end
function addsong(song)
@ -112,8 +144,9 @@ function render_song(song, x,y)
gfx.Save()
gfx.Translate(x,y)
if song.jacket_url ~= nil and song.jacket == jacketFallback then
webjacket = gfx.LoadWebImageJob(song.jacket_url, jacketFallback, 250, 250)
song.jacket = gfx.LoadWebImageJob(song.jacket_url, jacketFallback, 250, 250)
end
getroom(song,x,y,downloaded)
gfx.Restore()
@ -133,56 +166,41 @@ function render_cursor()
gfx.BeginPath();
gfx.SetImageTint(255,195,0) -- orange
gfx.ImageRect(x, y,jw,jh,curser,1,0)
end
function render_loading()
if not loading then return end
gfx.Save()
gfx.ResetTransform()
gfx.BeginPath()
gfx.MoveTo(resX, resY)
gfx.LineTo(resX - 350, resY)
gfx.LineTo(resX - 300, resY - 50)
gfx.LineTo(resX, resY - 50)
gfx.ClosePath()
gfx.FillColor(33,33,33)
gfx.Fill()
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT, gfx.TEXT_ALIGN_BOTTOM)
gfx.FontSize(70)
gfx.Text("LOADING...", resX - 20, resY - 3)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
gfx.FontSize(20)
gfx.Text("LOADING "..math.random(1000), resY/3+25, resX/2 + 302+20)
gfx.Restore()
end
function render_hotkeys()
gfx.Save()
gfx.ResetTransform()
gfx.BeginPath()
gfx.FillColor(0,0,0,240)
gfx.Rect(0,resX - 50, resY, 50)
gfx.Fill()
gfx.FontSize(30)
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT, gfx.TEXT_ALIGN_BOTTOM)
gfx.Text("FXR: Sorting", resY/2, resX - 10)
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT, gfx.TEXT_ALIGN_BOTTOM)
gfx.Text("FXL: Levels", resY/2 -20, resX - 10)
gfx.Restore()
end
function render_info()
gfx.Save()
gfx.ResetTransform()
gfx.FontSize(19)
for i = 1, 2, 1 do
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT, gfx.TEXT_ALIGN_BOTTOM)
gfx.FontSize(20)
gfx.Text("https://ksm.dev/", resX+70, resX-5)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
if i == 1 then
gfx.Text("FXR: Sorting", resY/3+25, resX/2 + 302+20 +(i*20))
elseif i == 2 then
gfx.Text("FXL: LV", resY/3+25, resX/2 + 302+20 +(i*20))
end
end
gfx.Restore()
end
function render(deltaTime)
tickTransitions(deltaTime)
Dim.updateResolution()
Wallpaper.render()
@ -190,10 +208,10 @@ function render(deltaTime)
Background.draw(deltaTime)
drawHeader()
getpanel()
gfx.LoadSkinFont("NotoSans-Regular.ttf");
gfx.Scissor(resX/resX,(resX/2.5)-40 +39,resX,1020)
gfx.LoadSkinFont("Digital-Serial-Bold.ttf");
displayCursorPosX = displayCursorPosX - (displayCursorPosX - cursorPosX) * deltaTime * 10
displayCursorPosY = displayCursorPosY - (displayCursorPosY - cursorPosY) * deltaTime * 10
if displayCursorPosY - yOffset > yCount - 1 then --scrolling down
@ -204,26 +222,41 @@ function render(deltaTime)
gfx.Translate(xOffset, 500 - yOffset * entryH)
--make it later like songwheel type loading
for i, song in ipairs(songs) do
if math.abs(cursorPos - i) <= xCount * yCount + xCount then
if math.abs(cursorPos - i) <= xCount * yCount*1.5 + xCount then
i = i - 1
local x = entryW * (i % xCount)
local y = math.floor(i / xCount) * entryH/2
render_song(song, x, y)
if math.abs(#songs - i) < 4 then load_more() end
if math.abs(#songs - i) < 1 then load_more() end
end
end
gfx.ResetScissor()
render_cursor()
gfx.ResetTransform()
gfx.Translate(resX/2,0)
getgrad()
gettop()
foot.drawNaut(deltaTime)
if needsReload then reload_songs() end
if screenState == 1 then render_level_filters()
elseif screenState == 2 then render_sorting_selection()
end
render_hotkeys()
render_loading()
render_info()
render_hotkeys()
local fifthX = resX/2
local fifthY = resY/5
local fourthX = resX/4
local fourthY = resY/4
--draw text search
soffset = soffset * 0.8
draw_search(fifthX,50, -fifthX/3-200, fifthY/4)
end
function archive_callback(entries, id)
@ -254,6 +287,20 @@ function archive_callback(entries, id)
return res
end
local char_to_hex = function(c)
return string.format("%%%02X", string.byte(c))
end
local function urlencode(url)
if url == nil then
return
end
url = url:gsub("\n", "\r\n")
url = url:gsub("([^%w _%%%-%.~])", char_to_hex)
url = url:gsub(" ", "+")
return url
end
function reload_songs()
needsReload = true
if loading then return end
@ -266,10 +313,26 @@ function reload_songs()
table.insert(levelarr, i)
end
end
if filters.levels ~= nil then
for i,value in ipairs(filters.levels) do
useLevels = true
table.insert(levelarr, value)
end
end
nextUrl = string.format("https://ksm.dev/app/songs?sort=%s", selectedSorting:lower())
if useLevels then
nextUrl = nextUrl .. "&levels=" .. table.concat(levelarr, ",")
end
if filters.effector ~= nil then
nextUrl = nextUrl .. "&effector=" .. urlencode(filters.effector)
end
if filters.uploader ~= nil then
nextUrl = nextUrl .. "&uploader=" .. urlencode(filters.uploader)
end
if filters.query ~= nil then
nextUrl = nextUrl .. "&q=" .. urlencode(filters.query)
end
songs = {}
cursorPos = 0
cursorPosX = 0
@ -279,7 +342,6 @@ function reload_songs()
load_more()
game.Log(nextUrl, 0)
needsReload = false
end
function button_pressed(button)
@ -300,7 +362,6 @@ function button_pressed(button)
selectedSorting = sortingOptions[sortingcursor + 1]
reload_songs()
end
elseif button == game.BUTTON_BTA then
if screenState == 0 then
local song = songs[cursorPos + 1]
@ -308,6 +369,7 @@ function button_pressed(button)
dlScreen.PlayPreview(encodeURI(song.preview_url), header, song.id)
song.status = "Playing"
if lastPlaying ~=nil then
song.status = "Playing"
lastPlaying.status = nil
end
lastPlaying = song
@ -325,6 +387,11 @@ function button_pressed(button)
else
screenState = 0
end
elseif button == game.BUTTON_BCK then
dlcache = io.open(cachepath, "w")
dlcache:write(json.encode(downloaded))
dlcache:close()
dlScreen.Exit()
end
end
@ -353,29 +420,30 @@ function advance_selection(steps)
end
end
function render_level_filters()
function render_level_filters() --this do now
gfx.Save()
gfx.ResetTransform()
gfx.BeginPath()
gfx.Rect(0,0, resX+215, resY)
gfx.FillColor(0,0,0,200)
gfx.Fill()
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
gfx.FontSize(60)
gfx.Text("Level filters:", 10, 10)
gfx.FontSize(20)
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
-- 1 - 20
for i = 1, 20 do
x = (resY/2)
y = (resX/2) + (i - 1) * 40
if selectedLevels[i] then gfx.FillColor(255,255,0) else gfx.FillColor(255,255,255) end
gfx.Text(tostring(i), x+290, y/1.4-130)
if i == 1 then
bruhX = x+279
bruhY = y-295 + (levelcursor*28.5)
end
end
--box
gfx.BeginPath()
gfx.Rect(resX, resY, 60, 44)
gfx.StrokeColor(255,128,0)
gfx.Rect(bruhX,bruhY, 22, 22)
gfx.StrokeColor(0,204,255)
gfx.StrokeWidth(2)
gfx.Stroke()
gfx.FontSize(40)
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
for i = 1, 20 do
y = (resX/2) + (i - (levelcursor + 1)) * 40
if selectedLevels[i] then gfx.FillColor(255,255,255) else gfx.FillColor(127,127,127) end
gfx.Text(tostring(i), resX-115, y)
end
gfx.Restore()
end
@ -383,7 +451,7 @@ function render_sorting_selection()
gfx.Save()
gfx.ResetTransform()
gfx.BeginPath()
gfx.Rect(0,0, resX+215, resY)
gfx.Rect(0,0, resX, resY)
gfx.FillColor(0,0,0,200)
gfx.Fill()
gfx.FillColor(255,255,255)
@ -400,7 +468,34 @@ function render_sorting_selection()
for i, opt in ipairs(sortingOptions) do
y = (resX/2) + (i - (sortingcursor + 1)) * 40
if selectedSorting == opt then gfx.FillColor(255,255,255) else gfx.FillColor(127,127,127) end
gfx.Text(opt, resX-115, y)
gfx.Text(opt, resX/2, y)
end
gfx.Restore()
end
function update_search_text(active, text)
searchInputActive = active
gfx.UpdateLabel(searchText ,string.format("Search: %s",text), 30, 0)
end
function update_search_filters(new_filters)
filters = new_filters
reload_songs()
end
local searchIndex = 1
function draw_search(x,y,w,h)
gfx.Save()
gfx.ResetTransform()
soffset = soffset + (searchIndex) - (searchInputActive and 0 or 1)
if searchIndex ~= (searchInputActive and 0 or 1) then
game.PlaySample("woosh")
end
searchIndex = searchInputActive and 0 or 1
gfx.BeginPath()
local xpos = x+110 + (searchIndex + soffset)*w
gfx.BeginPath();
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
gfx.DrawLabel(searchText, xpos+10,y+(h/2), w-20)
end

View File

@ -178,12 +178,14 @@ local render = function (deltaTime, bpm, laneSpeed, jacketPath, diff, level, pro
demoMode(songTitle,songArtist)
end
elseif gameplay.scoreReplays and not gameplay.autoplay and not gameplay.demoMode and gameplay.practice_setup == nil then
-- elseif gameplay.scoreReplays and not gameplay.autoplay and not gameplay.demoMode and gameplay.practice_setup == nil then
gfx.BeginPath();
gfx.ImageRect(0,y+310,245,67,notify,1,0);
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
renderOutlinedText(30,y+354.5, "REPLAY MODE IS ENABLED", 1.5);
-- untile its been clear how to set the flag
-- gfx.BeginPath();
-- gfx.ImageRect(0,y+310,245,67,notify,1,0);
-- gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
-- renderOutlinedText(30,y+354.5, "REPLAY MODE IS ENABLED", 1.5);
elseif gameplay.practice_setup then

View File

@ -0,0 +1,16 @@
lobbypanelX = 0;
lobbypanelY = (1080/2.5)-56;
local l_grad = gfx.CreateSkinImage("multi/roomselect/lobby_select_gradiant.png", 1);
local getgrad = function()
gfx.Save()
local jw,jh = gfx.ImageSize(l_grad);
gfx.BeginPath();
gfx.ImageRect(lobbypanelX+116.7, lobbypanelY-160, jw/1.78, jh/1.8, l_grad,1,0);
gfx.Restore()
end
return getgrad

View File

@ -1,34 +1,43 @@
local Dim = require("common.dimensions")
local getroom = require("multi.roomList.getroom")
local desw,desh = Dim.design.width,Dim.design.height
lobbypanelX = 0;
lobbypanelY = (1080/2.5)-56;
local l_base_panel = gfx.CreateSkinImage("multi/roomselect/lobby_select.png",1);
local l_color = gfx.CreateSkinImage("multi/roomselect/lobby_select_color.png", 1);
local l_grad = gfx.CreateSkinImage("multi/roomselect/lobby_select_gradiant.png", 1);
local l_load = gfx.CreateSkinImage("multi/roomselect/lobby_not_loaded.png",1)
local l_mult = gfx.CreateSkinImage("multi/roomselect/multi_station.png",1);
local l_naut = gfx.CreateSkinImage("multi/roomselect/nautica/nautica_station.png",1);
local n_play_dot = gfx.CreateSkinImage("multi/roomselect/nautica/nautica_pl_dot.png",1);
local station = ""
local getpanel = function()
if screenState == "roomList" then
local jw,jh = gfx.ImageSize(l_base_panel);
gfx.BeginPath();
gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_base_panel,1,0);
gfx.BeginPath();
gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_color,1,0);
if screenState == "roomList" then --multi
getroom()
station = "Multi Station"
local jw,jh = gfx.ImageSize(l_color);
-- gfx.BeginPath();
-- gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_base_panel,1,0);
gfx.BeginPath();
gfx.ImageRect(lobbypanelX, lobbypanelY, jw/1.17, jh*1.18, l_color,1,0);
-- gfx.BeginPath();
-- gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_grad,1,0);
gfx.BeginPath();
gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_grad,1,0);
gfx.FontSize(36)
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_CENTER)
gfx.LoadSkinFont("Digital-Serial-Bold.ttf");
gfx.FillColor(243,217,175,255)
gfx.Fill()
gfx.Text(string.upper(station),lobbypanelX+1080/2,lobbypanelY+39)
gfx.FillColor(255,255,255,50)
gfx.Text(string.upper(station),lobbypanelX+1080/2,lobbypanelY+39)
gfx.Fill()
local nw,nh = gfx.ImageSize(l_mult);
gfx.BeginPath();
gfx.ImageRect(lobbypanelX+445, lobbypanelY+9, nw, nh, l_mult,1,0);
if not loading then
gfx.BeginPath()
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
@ -36,19 +45,40 @@ local getpanel = function()
end
end
if screenState ~= "roomList" then
local jw,jh = gfx.ImageSize(l_base_panel);
gfx.BeginPath();
gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_base_panel,1,0);
gfx.BeginPath();
gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_color,1,0);
if screenState ~= "roomList" then --nautica
local jw,jh = gfx.ImageSize(l_color);
gfx.BeginPath();
gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_grad,1,0);
gfx.ImageRect(lobbypanelX,lobbypanelY, jw, jh, l_color,1,0);
local nw,nh = gfx.ImageSize(l_naut);
gfx.BeginPath()
local jw,jh = gfx.ImageSize(l_load);
gfx.BeginPath();
gfx.ImageRect(lobbypanelX+445, lobbypanelY+9, nw, nh, l_naut,1,0);
gfx.ImageRect(40+(desw/2), 530+(desh/2), jw, jh, l_load,1,0);
local jw,jh = gfx.ImageSize(n_play_dot);
for i = 1, 3, 1 do
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
gfx.BeginPath()
gfx.FontSize(26)
if i == 1 then
gfx.SetImageTint(255,9,253)
gfx.ImageRect(desw-50, 680+(desh/2)-(40*i), jw, jh, n_play_dot,1,0);
gfx.Text(string.upper("Not Downloaded"),desw-50, 14+680+desh/2-(40*i))
elseif i == 2 then
gfx.SetImageTint(240,246,0)
gfx.ImageRect(desw-50, 680+(desh/2)-(40*i), jw, jh, n_play_dot,1,0);
gfx.Text(string.upper("Downloaded"),desw-50, 14+680+desh/2-(40*i))
elseif i == 3 then
gfx.SetImageTint(0,246,2)
gfx.ImageRect(desw-50, 680+(desh/2)-(40*i), jw, jh, n_play_dot,1,0);
gfx.Text(string.upper("Preview Playing"),desw-50, 14+680+desh/2-(40*i))
end
gfx.SetImageTint(255,255,255)
end
end
end

View File

@ -1,5 +1,4 @@
local Dim = require("common.dimensions")
local textscramble = require("components.textscrambler")
local difbar = require("components.diff_rectangle")
local desw, desh = Dim.design.width,Dim.design.height
@ -8,13 +7,15 @@ local l_panel = gfx.CreateSkinImage("multi/roomselect/room_panel.png",1);
local n_cost,l_pw = gfx.CreateSkinImage("multi/roomselect/pw_or_price_panel.png",1);
local n_panel = gfx.CreateSkinImage("multi/roomselect/nautica/nautica_panel.png",1);
local n_panel_ja = gfx.CreateSkinImage("multi/roomselect/nautica/nautica_bg_jacket.png",1);
local n_nodif = gfx.CreateSkinImage("multi/roomselect/nautica/no_dif.png",1);
local n_play_dot = gfx.CreateSkinImage("multi/roomselect/nautica/nautica_pl_dot.png",1);
local info_panel = gfx.CreateSkinImage("multi/roomselect/room_panel_name_or_song.png",1);
local xnum = 190
local ynum = 24
local getroom = function(song,x,y,downloaded)
--multiplayer room list
if screenState == "roomList" then
@ -26,7 +27,6 @@ local getroom = function(song,x,y,downloaded)
draw_rooms(desw/2, desh - 290);
end
--nautica song list
if screenState ~= "roomList" then
local jw,jh = gfx.ImageSize(l_panel); -- if bpm is a think change l_panel to n_panel
@ -38,9 +38,7 @@ local getroom = function(song,x,y,downloaded)
gfx.BeginPath();
gfx.ImageRect(x+3,y+5, jw, jh, n_panel_ja,1,0);
if song.jacket_url ~= nil and song.jacket == jacketFallback then
song.jacket = gfx.LoadWebImageJob(song.jacket_url, jacketFallback, 250, 250)
end
gfx.BeginPath()
gfx.ImageRect(x+3+8.9,y+5+19, jw/1.19, jh/1.3, song.jacket, 1, 0)
@ -55,14 +53,11 @@ local getroom = function(song,x,y,downloaded)
gfx.BeginPath();
gfx.ImageRect(x+147,y+5, jw, jh, info_panel,1,0);
local xnum = 190
local ynum = 24
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
gfx.Scissor(0, 0,1080,1040)
textscramble.textmaker(song.title,30,500,x+xnum,y+ynum,500,30,500,0,1)
textscramble.textmaker(song.artist,30,420,x+xnum,y+ynum+40,420,30,500,0,1)
gfx.FontSize(30)
gfx.Text(song.title,x+xnum,y+ynum)
gfx.Text(song.artist,x+xnum,y+ynum+40)
local jw,jh = gfx.ImageSize(n_play_dot);
gfx.BeginPath();
gfx.SetImageTint(255,9,253)
@ -86,39 +81,45 @@ local getroom = function(song,x,y,downloaded)
gfx.BeginPath();
gfx.ImageRect(x+650,y+69, jw, jh, n_cost,1,0);
local buy = "Not Downloaded"
local buy = "AP 8000"
local jw,jh = gfx.ImageSize(n_play_dot);
if song.status == "Playing" then
gfx.BeginPath()
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
gfx.FontSize(24)
gfx.SetImageTint(255,255,255)
gfx.Text(song.status, x+878-50, y+24)
gfx.BeginPath();
gfx.ImageRect(x+764, y+11, jw, jh, n_play_dot,1,0);
gfx.SetImageTint(0,246,2)
end
gfx.FontSize(30)
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
if not downloaded[song.id] then
gfx.BeginPath()
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
gfx.Text(buy,x+850,y+92)
elseif downloaded[song.id] then
buy = "Downloaded"
gfx.Text(string.upper(buy),x+868,y+94)
elseif downloaded[song.id] == "Downloading" then
gfx.BeginPath()
gfx.Text(string.upper(buy), x+868,y+94)
elseif downloaded[song.id] == "Downloaded" then
gfx.BeginPath()
gfx.Text(string.upper(buy), x+868,y+94)
end
if song.status == "Playing" then
gfx.BeginPath()
gfx.FontSize(24)
gfx.Text(string.upper(song.status), x+878-10, y+25)
end
if downloaded[song.id] == "Downloaded" then
gfx.BeginPath()
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
gfx.Text(buy, x+830,y+92)
gfx.BeginPath();
gfx.SetImageTint(240,246,0)
gfx.ImageRect(x+764, y+11, jw, jh, n_play_dot,1,0);
gfx.SetImageTint(255,255,255)
elseif downloaded[song.id] == "Downloading" then
gfx.BeginPath()
gfx.SetImageTint(240,20,0)
gfx.ImageRect(x+764, y+11, jw, jh, n_play_dot,1,0);
gfx.SetImageTint(255,255,255)
end
if song.status == "Playing" then
gfx.BeginPath();
gfx.SetImageTint(0,246,2)
gfx.ImageRect(x+764, y+11, jw, jh, n_play_dot,1,0);
gfx.SetImageTint(255,255,255)
end
end
end

View File

@ -0,0 +1,28 @@
lobbypanelX = 0;
lobbypanelY = (1080/2.5)-56;
local l_base_panel = gfx.CreateSkinImage("multi/roomselect/lobby_select.png",1);
local gettop = function()
station = "Nautica Station"
local jw,jh = gfx.ImageSize(l_base_panel);
gfx.BeginPath();
gfx.SetImageTint(255,255,255,50)
gfx.ImageRect(lobbypanelX+116.7, lobbypanelY-160, jw/1.78, jh/1.8, l_base_panel,1,0);
gfx.BeginPath();
gfx.FontSize(22)
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_CENTER)
gfx.LoadSkinFont("Digital-Serial-Bold.ttf");
gfx.FillColor(243,217,175,255)
gfx.Fill()
gfx.Text(string.upper(station),(lobbypanelX+1080/2)-120,lobbypanelY+35-175.5)
gfx.FillColor(255,255,255,50)
gfx.Text(string.upper(station),(lobbypanelX+1080/2)-120,lobbypanelY+35-175.5)
gfx.Fill()
end
return gettop

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