+ track comp sfx
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@ -35,6 +35,10 @@ local outroTransitionParticleSmallYellowRingAX = 1080;
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local outroTransitionParticleSmallYellowRingBX = 1080;
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local outroTransitionParticleSmallYellowRingBX = 1080;
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local outroTransitionParticleSmallYellowRingCX = 1080;
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local outroTransitionParticleSmallYellowRingCX = 1080;
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game.LoadSkinSample('gameplay/track_comp.wav');
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local compSfxPlayed = false;
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local tickTransitions = function (deltaTime)
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local tickTransitions = function (deltaTime)
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if outroTransitionScale < 1 then
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if outroTransitionScale < 1 then
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outroTransitionScale = outroTransitionScale + deltaTime / 3 -- transition should last for that time in seconds
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outroTransitionScale = outroTransitionScale + deltaTime / 3 -- transition should last for that time in seconds
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@ -166,8 +170,16 @@ local drawParticles = function ()
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);
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);
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end
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end
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local handleSounds = function ()
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if not compSfxPlayed then
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compSfxPlayed = true;
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game.PlaySample('gameplay/track_comp.wav');
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end
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end
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local render = function (deltaTime)
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local render = function (deltaTime)
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tickTransitions(deltaTime);
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tickTransitions(deltaTime);
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handleSounds();
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gfx.GlobalAlpha(outroTransitionGlobalAlpha);
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gfx.GlobalAlpha(outroTransitionGlobalAlpha);
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gfx.BeginPath();
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gfx.BeginPath();
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