/ gauge floating 0 when at 100%
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@ -156,8 +156,7 @@ local render = function (deltaTime, gaugeType, gaugeValue, isArsEnabled)
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smallNumberX = gaugePosX-26;
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else
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bigNumber = '100';
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smallNumber = 0;
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smallNumberX = -100; -- yeet it out of existance
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smallNumber = '';
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end
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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