* move appeal card to crew folder
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@ -21,7 +21,7 @@ local headerTitleImage = gfx.CreateSkinImage("challenge_result/header/title.png"
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local username = game.GetSkinSetting('username');
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local appealCardImage = gfx.CreateSkinImage("appeal_card.png", 0);
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local appealCardImage = gfx.CreateSkinImage("crew/appeal_card.png", 0);
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local danBadgeImage = gfx.CreateSkinImage("dan/inf.png", 0);
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local crewImage = gfx.CreateSkinImage("crew/portrait.png", 0);
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@ -6,8 +6,9 @@ local desh = 1920;
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local bgImage = gfx.CreateSkinImage("gameplay/user_panel/bg.png", 0);
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local appealCardImage = gfx.CreateSkinImage("appeal_card.png", 0);
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local appealCardImage = gfx.CreateSkinImage("crew/appeal_card.png", 0);
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local danBadgeImage = gfx.CreateSkinImage("dan.png", 0);
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local idolFrameImage = gfx.CreateSkinImage("crew/frame.png", 0);
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local username = game.GetSkinSetting('username') or '';
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@ -19,6 +20,17 @@ end
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local render = function (deltaTime)
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tickTransitions(deltaTime)
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gfx.BeginPath();
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gfx.ImageRect(
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0,
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650,
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449*0.85,
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336*0.85,
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idolFrameImage,
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1,
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0
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);
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gfx.BeginPath();
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gfx.ImageRect(
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0,
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@ -935,7 +935,7 @@ end
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-- -------------------------------------------------------------------------- --
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-- draw_status: --
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local statusBack = Image.skin("status_back.png")
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local apealCard = Image.skin("appeal_card.png")
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local apealCard = Image.skin("crew/appeal_card.png")
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local dan = Image.skin("dan.png")
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function draw_status(deltaTime)
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@ -27,7 +27,7 @@ local defaultJacketImage = gfx.CreateSkinImage("result/default_jacket.png", 0);
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local bestScoreBadgeImage = gfx.CreateSkinImage("result/best.png", 0);
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local appealCardImage = gfx.CreateSkinImage("appeal_card.png", 0);
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local appealCardImage = gfx.CreateSkinImage("crew/appeal_card.png", 0);
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local danBadgeImage = gfx.CreateSkinImage("dan/inf.png", 0);
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local badgeLines = gfx.CreateSkinImage("result/badge_lines.png", 0);
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