* move appeal card to crew folder

This commit is contained in:
FajsiEx 2021-10-25 21:39:16 +02:00
parent 5c29ecb85d
commit 3e9faf28b5
5 changed files with 16 additions and 4 deletions

View File

@ -21,7 +21,7 @@ local headerTitleImage = gfx.CreateSkinImage("challenge_result/header/title.png"
local username = game.GetSkinSetting('username'); local username = game.GetSkinSetting('username');
local appealCardImage = gfx.CreateSkinImage("appeal_card.png", 0); local appealCardImage = gfx.CreateSkinImage("crew/appeal_card.png", 0);
local danBadgeImage = gfx.CreateSkinImage("dan/inf.png", 0); local danBadgeImage = gfx.CreateSkinImage("dan/inf.png", 0);
local crewImage = gfx.CreateSkinImage("crew/portrait.png", 0); local crewImage = gfx.CreateSkinImage("crew/portrait.png", 0);

View File

@ -6,8 +6,9 @@ local desh = 1920;
local bgImage = gfx.CreateSkinImage("gameplay/user_panel/bg.png", 0); local bgImage = gfx.CreateSkinImage("gameplay/user_panel/bg.png", 0);
local appealCardImage = gfx.CreateSkinImage("appeal_card.png", 0); local appealCardImage = gfx.CreateSkinImage("crew/appeal_card.png", 0);
local danBadgeImage = gfx.CreateSkinImage("dan.png", 0); local danBadgeImage = gfx.CreateSkinImage("dan.png", 0);
local idolFrameImage = gfx.CreateSkinImage("crew/frame.png", 0);
local username = game.GetSkinSetting('username') or ''; local username = game.GetSkinSetting('username') or '';
@ -19,6 +20,17 @@ end
local render = function (deltaTime) local render = function (deltaTime)
tickTransitions(deltaTime) tickTransitions(deltaTime)
gfx.BeginPath();
gfx.ImageRect(
0,
650,
449*0.85,
336*0.85,
idolFrameImage,
1,
0
);
gfx.BeginPath(); gfx.BeginPath();
gfx.ImageRect( gfx.ImageRect(
0, 0,

View File

@ -935,7 +935,7 @@ end
-- -------------------------------------------------------------------------- -- -- -------------------------------------------------------------------------- --
-- draw_status: -- -- draw_status: --
local statusBack = Image.skin("status_back.png") local statusBack = Image.skin("status_back.png")
local apealCard = Image.skin("appeal_card.png") local apealCard = Image.skin("crew/appeal_card.png")
local dan = Image.skin("dan.png") local dan = Image.skin("dan.png")
function draw_status(deltaTime) function draw_status(deltaTime)

View File

@ -27,7 +27,7 @@ local defaultJacketImage = gfx.CreateSkinImage("result/default_jacket.png", 0);
local bestScoreBadgeImage = gfx.CreateSkinImage("result/best.png", 0); local bestScoreBadgeImage = gfx.CreateSkinImage("result/best.png", 0);
local appealCardImage = gfx.CreateSkinImage("appeal_card.png", 0); local appealCardImage = gfx.CreateSkinImage("crew/appeal_card.png", 0);
local danBadgeImage = gfx.CreateSkinImage("dan/inf.png", 0); local danBadgeImage = gfx.CreateSkinImage("dan/inf.png", 0);
local badgeLines = gfx.CreateSkinImage("result/badge_lines.png", 0); local badgeLines = gfx.CreateSkinImage("result/badge_lines.png", 0);

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