Merge branch 'master' of github.com:FajsiEx/exceed
This commit is contained in:
commit
3c778b875c
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@ -46,5 +46,14 @@
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"label": "Turn on Rasis",
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"type": "bool",
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"default": false
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},
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"separator_e": {},
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"Gameplay": { "type": "label" },
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"gameplay_ucDifferentColor": {
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"label": "Use different colors for UC and PUC chain numbers",
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"type": "bool",
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"default": false
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}
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}
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@ -1,5 +1,7 @@
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local Easing = require("common.easings");
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local Footer = require("components.footer");
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local DiffRectangle = require('components.diff_rectangle');
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local common = require('common.common');
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local VolforceWindow = require("components.volforceWindow")
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@ -23,9 +25,41 @@ local appealCardImage = gfx.CreateSkinImage("crew/appeal_card.png", 0);
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local danBadgeImage = gfx.CreateSkinImage("dan/inf.png", 0);
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local crewImage = gfx.CreateSkinImage("crew/portrait.png", 0);
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local notchesImage = gfx.CreateSkinImage("challenge_result/notches.png", 0);
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local trackBarsImage = gfx.CreateSkinImage("challenge_result/track_bars.png", 0);
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local completionFailImage = gfx.CreateSkinImage("challenge_result/pass_states/fail.png", 0);
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local completionPassImage = gfx.CreateSkinImage("challenge_result/pass_states/pass.png", 0);
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local irHeartbeatRequested = false;
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local IRserverName = "";
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local badgeImages = {
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gfx.CreateSkinImage("song_select/medal/nomedal.png", 1),
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gfx.CreateSkinImage("song_select/medal/played.png", 1),
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gfx.CreateSkinImage("song_select/medal/clear.png", 1),
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gfx.CreateSkinImage("song_select/medal/hard.png", 1),
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gfx.CreateSkinImage("song_select/medal/uc.png", 1),
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gfx.CreateSkinImage("song_select/medal/puc.png", 1),
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}
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local gradeImages = {
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S = gfx.CreateSkinImage("common/grades/S.png", 0),
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AAA_P = gfx.CreateSkinImage("common/grades/AAA+.png", 0),
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AAA = gfx.CreateSkinImage("common/grades/AAA.png", 0),
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AA_P = gfx.CreateSkinImage("common/grades/AA+.png", 0),
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AA = gfx.CreateSkinImage("common/grades/AA.png", 0),
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A_P = gfx.CreateSkinImage("common/grades/A+.png", 0),
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A = gfx.CreateSkinImage("common/grades/A.png", 0),
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B = gfx.CreateSkinImage("common/grades/B.png", 0),
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C = gfx.CreateSkinImage("common/grades/C.png", 0),
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D = gfx.CreateSkinImage("common/grades/D.png", 0),
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none = gfx.CreateSkinImage("common/grades/none.png", 0),
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}
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local percRequired = 1;
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local percGet = 0;
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-- AUDIO
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game.LoadSkinSample("challenge_result.wav")
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@ -38,6 +72,7 @@ end
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local function handleSfx()
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if not bgSfxPlayed then
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common.stopMusic();
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game.PlaySample("challenge_result.wav", true)
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bgSfxPlayed = true
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end
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@ -49,6 +84,17 @@ local function handleSfx()
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end
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end
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function splitString(inputstr, sep)
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if sep == nil then
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sep = "%s"
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end
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local t={}
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for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
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table.insert(t, str)
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end
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return t
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end
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local function load_number_image(path)
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local images = {}
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for i = 0, 9 do
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@ -127,21 +173,100 @@ end
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local scoreNumber = load_number_image("score_num");
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function drawScorePanelContent()
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game.Log("Drawing scores...", game.LOGGER_INFO) -- debug
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for i, chart in ipairs(result.charts) do
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if chart.score == nil then
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game.Log("Score does not exist? Quitting loop...", game.LOGGER_WARNING)
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break
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function drawChartResult(deltaTime, x, y, chartResult)
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gfx.Save()
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gfx.LoadSkinFont('NotoSans-Regular.ttf')
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gfx.FontSize(28)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.BeginPath()
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gfx.GlobalAlpha(1);
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gfx.Text(chartResult.title, x+160,y+32);
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DiffRectangle.render(deltaTime, x+287.5, y+67, 0.85, chartResult.difficulty, chartResult.level)
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local score = chartResult.score or 0;
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draw_number(x + 500, y+80, 1.0, math.floor(score / 10000), 4, scoreNumber, true, 0.30, 1.12)
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draw_number(x + 655, y+85, 1.0, score, 4, scoreNumber, true, 0.22, 1.12)
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local gradeImageKey = string.gsub(chartResult.grade, '+', '_P');
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local gradeImage = gradeImages[gradeImageKey] or gradeImages.D
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gfx.BeginPath()
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gfx.ImageRect(x+800, y+12, 79, 79, gradeImage, 1, 0)
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if chartResult.badge then
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local badgeImage = badgeImages[chartResult.badge+1];
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gfx.BeginPath()
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gfx.ImageRect(x+900, y+16, 79*1.05, 69*1.05, badgeImage, 1, 0)
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end
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game.Log("#" .. i .. " chart.score: " .. chart.score, game.LOGGER_INFO) -- debug
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-- Draw score
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draw_number(250, 150, 1.0, math.floor(chart.score / 10000), 4, scoreNumber, true, 0.40, 1.12)
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-- still not sure how ui scaling/layers works in this game, still figuring it out :p
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gfx.Restore()
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end
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function drawScorePanelContent(deltaTime)
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-- game.Log("Drawing scores...", game.LOGGER_INFO) -- debug
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for i, chart in ipairs(result.charts) do
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-- if chart.score == nil then
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-- game.Log("Score does not exist? Quitting loop...", game.LOGGER_WARNING)
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-- break
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-- end
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drawChartResult(deltaTime, 0, 836+(165*(i-1)), chart);
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end
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end
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function drawDecorations()
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gfx.BeginPath()
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gfx.ImageRect(118, 846.5, 43*0.855, 429*0.855, notchesImage, 1, 0)
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gfx.BeginPath()
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gfx.ImageRect(400, 807, 367*0.857, 429*0.857, trackBarsImage, 1, 0)
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end
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function drawCompletion()
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local completitionImage = completionFailImage;
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if result.passed then
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completitionImage = completionPassImage;
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end
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gfx.BeginPath()
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gfx.ImageRect(63, 1331, 766*0.85, 130*0.85, completitionImage, 1, 0)
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draw_number(925, 1370, 1.0, percGet, 3, scoreNumber, true, 0.3, 1.12)
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gfx.BeginPath();
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gfx.Rect(741, 1402, 278*math.min(1, percGet / percRequired), 6);
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gfx.FillColor(255, 128, 0, 255);
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gfx.Fill()
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end
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function result_set()
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local reqTextWords = splitString(result.requirement_text, ' ');
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for index, word in ipairs(reqTextWords) do
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if string.find(word, '%%') ~= nil then -- %% = %, because % is an escape char
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local percNumber = tonumber(string.gsub(word, '%%', ''), 10)
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percRequired = percNumber;
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end
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end
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game.Log(percRequired, game.LOGGER_ERROR);
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local a = 0;
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for i, chart in ipairs(result.charts) do
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a = a + chart.percent;
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game.Log('#' .. i .. ' got ' .. chart.percent .. '% // ACC at ' .. a, game.LOGGER_ERROR);
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end
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percGet = a / #result.charts;
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end
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local IR_HeartbeatResponse = function(res)
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if res.statusCode == IRData.States.Success then
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IRserverName = res.body.serverName .. " " .. res.body.irVersion;
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@ -167,9 +292,13 @@ function render(deltaTime)
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drawBackground()
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drawDecorations()
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drawPlayerInfo()
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drawScorePanelContent()
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drawScorePanelContent(deltaTime)
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drawCompletion()
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drawHeader()
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Footer.draw(deltaTime);
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@ -59,7 +59,7 @@ function render(deltaTime)
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end
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function render_crit_base(deltaTime)
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CritLine.renderBase(deltaTime, gameplay.critLine.x, gameplay.critLine.y, -gameplay.critLine.rotation);
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CritLine.renderBase(deltaTime, gameplay.critLine.x, gameplay.critLine.y, -gameplay.critLine.rotation, gameplay.critLine.cursors);
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Console.render(deltaTime, gameplay.critLine.x, gameplay.critLine.y, -gameplay.critLine.rotation);
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end
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@ -81,6 +81,10 @@ local render = function (deltaTime, comboState, combo, critLineCenterX, critLine
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chainNumbers = chainNumbersPUC --puc
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elseif comboState == 1 then
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chainNumbers = chainNumbersUC --uc
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if (not game.GetSkinSetting('gameplay_ucDifferentColor')) then
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chainNumbers = chainNumbersPUC -- force the PUC numbers in case the setting is turned off
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end
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end
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-- \_ chain _/
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@ -1,6 +1,7 @@
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local baseImage = gfx.CreateSkinImage("gameplay/crit_line/base.png", 0)
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local textImage = gfx.CreateSkinImage("gameplay/crit_line/text.png", 0)
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local cursorImage = gfx.CreateSkinImage("gameplay/crit_line/cursor.png", 0)
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local CRITBAR_W = 1496
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local CRITBAR_H = 348
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@ -16,7 +17,28 @@ local setUpTransforms = function (x,y,rotation)
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gfx.Scale(scale,scale)
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end
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local renderBase = function (deltaTime, centerX, centerY, rotation)
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local drawCursors = function (cursors)
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local cursorW = 598*0.2;
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local cursorH = 673*0.2;
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for i = 0, 1, 1 do
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gfx.Save();
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local cursor = cursors[i];
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gfx.BeginPath();
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gfx.SkewX(cursor.skew)
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gfx.ImageRect(
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cursor.pos - cursorW/2,
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-cursorH/2,
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cursorW,
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cursorH,
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cursorImage,
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cursor.alpha,
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0
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);
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gfx.Restore();
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end
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end
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local renderBase = function (deltaTime, centerX, centerY, rotation, cursors)
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setUpTransforms(centerX, centerY, rotation)
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gfx.BeginPath()
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@ -35,6 +57,8 @@ local renderBase = function (deltaTime, centerX, centerY, rotation)
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0
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);
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drawCursors(cursors)
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gfx.ResetTransform()
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end
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@ -1,4 +1,6 @@
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local common = require('common.common');
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game.LoadSkinSample('song_transition_screen/transition_enter.wav');
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local refBgImage = gfx.CreateSkinImage("songtransition/bg_old.png", 0)
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@ -75,6 +77,7 @@ end
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function render(deltaTime)
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if not wasEnterSfxPlayed then
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common.stopMusic();
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game.PlaySample('song_transition_screen/transition_enter.wav');
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wasEnterSfxPlayed = true;
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end
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@ -135,14 +138,14 @@ function render_screen(progress)
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gfx.BeginPath()
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gfx.ImageRect(37.5, 1074, 1180*0.85, 343*0.85, infoOverlayPanel,1,0);
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gfx.BeginPath()
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gfx.ImageRect(10, 195.5, 1060, 1015, albumBgImage,1,0);
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local jacket = song.jacket == 0 and noJacket or song.jacket
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gfx.BeginPath();
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gfx.ImageRect(235, 385, 608, 608, jacket, 1, 0)
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gfx.ClosePath();
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gfx.BeginPath()
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gfx.ImageRect(10, 195.5, 1060, 1015, albumBgImage,1,0);
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
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gfx.FontSize(55)
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@ -1,4 +1,6 @@
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local common = require('common.common');
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local transitionEnterAnimation;
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local transitionLeaveAnimation;
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@ -19,6 +21,8 @@ function loadAnimations()
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end
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function render(deltaTime)
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common.stopMusic();
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if not transitionEnterAnimation then
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loadAnimations()
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end
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Before Width: | Height: | Size: 663 B After Width: | Height: | Size: 663 B |
Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 7.3 KiB |
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After Width: | Height: | Size: 169 KiB |
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