added some texture and labels
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a05f8ab041
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@ -52,6 +52,9 @@ local badgeLines = gfx.CreateSkinImage("result/badge_lines.png", 0);
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local badgeGrade = gfx.CreateSkinImage("result/badge_gradient.png", 0);
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local timming = gfx.CreateSkinImage("result/timing.png", 0);
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local irpanelsB = gfx.CreateSkinImage("result/panels/new_score_blue.png",0);
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local irpanelsO = gfx.CreateSkinImage("result/panels/new_score_orange.png",0)
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local gradeImages = {
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S = gfx.CreateSkinImage("common/grades/S.png", 0),
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AAA_P = gfx.CreateSkinImage("common/grades/AAA+.png", 0),
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@ -264,6 +267,29 @@ local drawRightPanel = function()
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gfx.BeginPath();
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local tw, th = gfx.ImageSize(rightPanelImage);
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gfx.ImageRect(rightPanelX, rightPanelY, tw, th, rightPanelImage, 1, 0);
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gfx.BeginPath();
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local tw2, th2 = gfx.ImageSize(irpanelsB);
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gfx.ImageRect(1080 - 531, rightPanelY - (130+15), tw2*0.85, th2*0.8, irpanelsO, 1, 0);
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-- my Score and something
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gfx.FillColor(0,0,0,255)
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gfx.Text("LABEL", 1080 - 515, rightPanelY - 130);
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gfx.FillColor(255,255,255,255)
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-- my score
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gfx.Text("00000000", 1080 - 485, rightPanelY - 98);
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-- best score
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gfx.Text("10000000", 1080 - 325, rightPanelY - 98);
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gfx.Text("IR LABEL", 1080 - 205, rightPanelY - 98);
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-- my Score and something
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gfx.BeginPath();
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gfx.ImageRect(1080 - 531, rightPanelY - (60+15), tw2*0.85, th2*0.8, irpanelsB, 1, 0);
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gfx.FillColor(0,0,0,255)
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gfx.Text("LABEL", 1080 - 515, rightPanelY - 60);
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gfx.FillColor(255,255,255,255)
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-- my score
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gfx.Text("00000000", 1080 - 485, rightPanelY - 28);
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-- best score
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gfx.Text("10000000", 1080 - 325, rightPanelY - 28);
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gfx.Text("IR LABEL", 1080 - 205, rightPanelY - 28);
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end
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local scoreNumber = Numbers.load_number_image("score_num");
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@ -538,6 +564,8 @@ local drawBottomPanelContent = function(deltatime)
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gfx.FontSize(22)
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gfx.Text(irText, bottomPanelX + 80, bottomPanelY + 461);
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-- Draw Performance maybe
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end
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local drawJacketPanel = function()
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