diff --git a/scripts/gameplay/hitfx.lua b/scripts/gameplay/hitfx.lua index a96a7ef..71acc74 100644 --- a/scripts/gameplay/hitfx.lua +++ b/scripts/gameplay/hitfx.lua @@ -103,7 +103,7 @@ local function setUpTransform(critCenterX, critCenterY, critRotation, xScalar) end function HitFX.renderLasers(deltaTime, critCenterX, critCenterY, critRotation, cursors) - local baseHitSize = 325 * 1.25; + local hitSize = 406 -- Lasers for laser = 1, 2 do @@ -133,28 +133,28 @@ function HitFX.renderLasers(deltaTime, critCenterX, critCenterY, critRotation, c laserState.Dome:render(deltaTime, { centered = true, - width = baseHitSize, - height = baseHitSize, + width = hitSize, + height = hitSize, color = laserColor, x = x, }) laserState.Crit:render(deltaTime, { centered = true, - width = baseHitSize, - height = baseHitSize, + width = hitSize, + height = hitSize, x = x, }) laserState.EndInner:render(deltaTime, { centered = true, - width = baseHitSize, - height = baseHitSize, + width = hitSize, + height = hitSize, x = x, }) laserState.EndOuter:render(deltaTime, { centered = true, - width = baseHitSize, - height = baseHitSize, + width = hitSize, + height = hitSize, color = laserColor, x = x, }) @@ -162,14 +162,17 @@ function HitFX.renderLasers(deltaTime, critCenterX, critCenterY, critRotation, c end function HitFX.renderButtons(deltaTime, critCenterX, critCenterY, critRotation) - local baseHitSize = 325; + --local baseHitSize = 325; + local hitSize = 406 -- BT + FX for i = 1, 6 do + --[[ local hitSize = baseHitSize; if (i > 4) then hitSize = hitSize * 1.5; end + ]] local laneWidth = (track.GetCurrentLaneXPos(2) - track.GetCurrentLaneXPos(1)) * (i <= 4 and 1 or 2); local lanePosition = track.GetCurrentLaneXPos(i) + laneWidth / 2