+ decimal gauge to gameplay
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@ -105,12 +105,53 @@ local render = function (deltaTime, gaugeType, gaugeValue, isArsEnabled)
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gfx.BeginPath()
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gfx.FillColor(255, 255, 255)
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gfx.LoadSkinFont("Digital-Serial-Bold.ttf")
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gfx.FontSize(22)
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gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.Text(math.floor(gaugeValue * 100), gaugePosX-16, gaugeMarkerY+17)
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-- The big number
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local gaugePercent = gaugeValue * 100;
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local bigNumber = 0;
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local smallNumber = 0;
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local smallNumberX = gaugePosX-38;
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if (gaugePercent < 10) then
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bigNumber = math.floor(gaugePercent) .. '.';
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local decimalPortion = math.floor(
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(
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gaugePercent -
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math.floor(gaugePercent)
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) * 100
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);
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smallNumber = string.format('%02d', decimalPortion);
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smallNumberX = gaugePosX-38;
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elseif (gaugePercent < 100) then
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bigNumber = math.floor(gaugePercent) .. '.';
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local decimalPortion = math.floor(
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(
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gaugePercent -
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math.floor(gaugePercent)
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) * 10
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);
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smallNumber = decimalPortion;
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smallNumberX = gaugePosX-26;
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else
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bigNumber = '100';
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smallNumber = 0;
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smallNumberX = -100; -- yeet it out of existance
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end
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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-- big text
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gfx.FontSize(22)
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gfx.Text(bigNumber, gaugePosX-56, gaugeMarkerY+16.5)
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-- small text
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gfx.FontSize(18)
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gfx.Text(smallNumber, smallNumberX, gaugeMarkerY+17.5)
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-- %
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gfx.FontSize(16)
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gfx.Text('%', gaugePosX-4, gaugeMarkerY+17)
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gfx.Text('%', gaugePosX-15, gaugeMarkerY+16.5)
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end
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return {
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