why was this shim even there in the first place
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@ -30,7 +30,7 @@ function render(deltatime, x, y, scale, diff, level)
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.ImageRect(0, 0, 140, 31 ,
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gfx.ImageRect(0, 0, 140, 31 ,
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difficultyLabelImages[diff+1] or
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difficultyLabelImages[diff] or
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difficultyLabelImages[4], 1, 0);
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difficultyLabelImages[4], 1, 0);
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@ -43,7 +43,7 @@ function render(deltatime, x, y, scale, diff, level)
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gfx.FontSize(22)
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gfx.FontSize(22)
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gfx.Scale(1.2,1); -- Make the diff text more W I D E
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gfx.Scale(1.2,1); -- Make the diff text more W I D E
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.Text(difficultyLabelTexts[diff+1], 18, 17);
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gfx.Text(difficultyLabelTexts[diff], 18, 17);
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