Fixed hit anims showing for Idle hits
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@ -109,7 +109,7 @@ function button_hit(button, rating, delta)
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if (showHitAnims) then
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if (rating == 1) then
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HitFX.TriggerAnimation("Near", button + 1)
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else
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elseif (rating == 2) then
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HitFX.TriggerAnimation("Crit", button + 1)
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end
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end
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