* go back to pre-rewrite gameplay temp
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scripts/gameplay.lua
1029
scripts/gameplay.lua
File diff suppressed because it is too large
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local VolforceWindow = require('components.volforceWindow')
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local resx, resy = game.GetResolution()
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local desw, desh;
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local scale;
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function resetLayoutInformation()
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resx, resy = game.GetResolution()
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desw = 1080
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desh = 1920
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scale = resx / desw
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end
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function render(deltaTime)
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resetLayoutInformation();
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gfx.Scale(scale, scale);
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end
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function render_crit_base(deltaTime)
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end
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function render_crit_overlay(deltaTime)
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end
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function render_intro(deltaTime)
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return true
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end
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function render_outro(deltaTime, clearState)
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return true, 1
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end
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function update_score(newScore)
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end
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function update_combo(newCombo)
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end
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function near_hit(wasLate)
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end
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function button_hit(button, rating, delta)
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end
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function laser_slam_hit(slamLength, startPos, endPost, index)
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end
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function laser_alert(isRight)
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end
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function practice_start(mission_type, mission_threshold, mission_description)
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end
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function practice_end_run(playCount, successCount, isSuccessful, scoring)
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end
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function practice_end(playCount, successCount)
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end
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