+ criticals and errors count for longs and vols on result screen & * speed up results enter animation
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c856d58566
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10416a2882
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@ -58,9 +58,9 @@ local bottomPanelY = 1110;
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local jacketPanelX = 0;
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local jacketPanelX = 0;
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local jacketPanelY = 820;
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local jacketPanelY = 820;
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local JACKET_PANEL_TRANSTION_ENTER_OFFSET = -128;
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local JACKET_PANEL_TRANSTION_ENTER_OFFSET = -256;
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local RIGHT_PANEL_TRANSTION_ENTER_OFFSET = 128;
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local RIGHT_PANEL_TRANSTION_ENTER_OFFSET = 256;
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local BOTTOM_PANEL_TRANSTION_ENTER_OFFSET = 128;
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local BOTTOM_PANEL_TRANSTION_ENTER_OFFSET = 256;
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local highScore;
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local highScore;
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@ -247,13 +247,13 @@ local drawRightPanelContent = function()
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gfx.Text(objectTypeTimingStats.chip.errors, rightPanelX + 255,
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gfx.Text(objectTypeTimingStats.chip.errors, rightPanelX + 255,
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rightPanelY + 425);
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rightPanelY + 425);
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-- LONG
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-- LONG
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gfx.Text('N/A', rightPanelX + 333, rightPanelY + 365);
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gfx.Text(objectTypeTimingStats.long.criticals, rightPanelX + 333, rightPanelY + 365);
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gfx.Text('-', rightPanelX + 333, rightPanelY + 395);
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gfx.Text('-', rightPanelX + 333, rightPanelY + 395);
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gfx.Text('N/A', rightPanelX + 333, rightPanelY + 425);
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gfx.Text(objectTypeTimingStats.long.errors, rightPanelX + 333, rightPanelY + 425);
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-- VOL
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-- VOL
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gfx.Text('N/A', rightPanelX + 411, rightPanelY + 365);
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gfx.Text(objectTypeTimingStats.vol.criticals, rightPanelX + 411, rightPanelY + 365);
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gfx.Text('-', rightPanelX + 411, rightPanelY + 395);
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gfx.Text('-', rightPanelX + 411, rightPanelY + 395);
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gfx.Text('N/A', rightPanelX + 411, rightPanelY + 425);
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gfx.Text(objectTypeTimingStats.vol.errors, rightPanelX + 411, rightPanelY + 425);
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-- Draw max combo
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-- Draw max combo
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gfx.Text(result.maxCombo, rightPanelX + 371, rightPanelY + 466);
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gfx.Text(result.maxCombo, rightPanelX + 371, rightPanelY + 466);
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@ -320,7 +320,7 @@ end
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local tickTransitions = function(deltaTime)
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local tickTransitions = function(deltaTime)
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if transitionEnterScale < 1 then
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if transitionEnterScale < 1 then
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transitionEnterScale = transitionEnterScale + deltaTime / 1.5 -- transition should last for 1.5s
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transitionEnterScale = transitionEnterScale + deltaTime / 0.66 -- transition should last for that time in seconds
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else
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else
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transitionEnterScale = 1
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transitionEnterScale = 1
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end
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end
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@ -341,48 +341,71 @@ result_set = function()
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jacketImage = gfx.CreateImage(result.jacketPath, 0)
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jacketImage = gfx.CreateImage(result.jacketPath, 0)
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end
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end
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-- Store the highest score so we can use it later for delta and stuff
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highScore = result.highScores[1];
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highScore = result.highScores[1];
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-- This only counts the "CHIP" objects, not LONGs or LAZERs
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-- "CHIP" objects
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for hitStatIndex = 1, #result.noteHitStats do
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for hitStatIndex = 1, #result.noteHitStats do
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local hitStat = result.noteHitStats[hitStatIndex];
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local hitStat = result.noteHitStats[hitStatIndex];
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if (hitStat.rating == 0) then -- Miss
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if (hitStat.rating == 0) then -- Errors
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objectTypeTimingStats.chip.errors =
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objectTypeTimingStats.chip.errors = objectTypeTimingStats.chip.errors + 1;
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objectTypeTimingStats.chip.errors + 1;
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if hitStat.delta < 0 then
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if hitStat.delta < 0 then
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earlyLateBarsStats.earlyErrors =
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earlyLateBarsStats.earlyErrors = earlyLateBarsStats.earlyErrors + 1;
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earlyLateBarsStats.earlyErrors + 1;
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else
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else
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earlyLateBarsStats.lateErrors =
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earlyLateBarsStats.lateErrors = earlyLateBarsStats.lateErrors + 1;
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earlyLateBarsStats.lateErrors + 1;
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end
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end
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elseif hitStat.rating == 1 then
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elseif hitStat.rating == 1 then -- Nears
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objectTypeTimingStats.chip.nears =
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objectTypeTimingStats.chip.nears = objectTypeTimingStats.chip.nears + 1;
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objectTypeTimingStats.chip.nears + 1;
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if hitStat.delta < 0 then
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if hitStat.delta < 0 then
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earlyLateBarsStats.earlyNears =
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earlyLateBarsStats.earlyNears = earlyLateBarsStats.earlyNears + 1;
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earlyLateBarsStats.earlyNears + 1;
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else
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else
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earlyLateBarsStats.lateNears = earlyLateBarsStats.lateNears + 1;
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earlyLateBarsStats.lateNears = earlyLateBarsStats.lateNears + 1;
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end
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end
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else
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else -- Criticals
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objectTypeTimingStats.chip.criticals =
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objectTypeTimingStats.chip.criticals = objectTypeTimingStats.chip.criticals + 1;
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objectTypeTimingStats.chip.criticals + 1;
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end
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end
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end
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end
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-- "LONG" objects
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for hitStatIndex = 1, #result.holdHitStats do
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local hitStat = result.holdHitStats[hitStatIndex];
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if (hitStat.rating == 0) then -- Errors
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objectTypeTimingStats.long.errors = objectTypeTimingStats.long.errors + 1;
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earlyLateBarsStats.lateErrors = earlyLateBarsStats.lateErrors + 1;
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else -- Criticals
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objectTypeTimingStats.long.criticals = objectTypeTimingStats.long.criticals + 1;
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end
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end
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-- "VOL" a.k.a laser objects
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for hitStatIndex = 1, #result.laserHitStats do
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local hitStat = result.laserHitStats[hitStatIndex];
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if (hitStat.rating == 0) then -- Errors
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objectTypeTimingStats.vol.errors = objectTypeTimingStats.vol.errors + 1;
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earlyLateBarsStats.lateErrors = earlyLateBarsStats.lateErrors + 1;
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else -- Criticals
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objectTypeTimingStats.vol.criticals = objectTypeTimingStats.vol.criticals + 1;
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end
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end
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earlyLateBarsStats.criticals = result.perfects -- Criticals are for all objects
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-- misses on LONGs or LAZERs are automatically late errors
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-- misses on LONGs or LAZERs are automatically late errors
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-- so we add errors that are not ealy or late to late errors
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-- so we add errors that are not ealy or late to late errors
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earlyLateBarsStats.lateErrors = earlyLateBarsStats.lateErrors +
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-- earlyLateBarsStats.lateErrors = earlyLateBarsStats.lateErrors +
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(result.misses -
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-- (result.misses -
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earlyLateBarsStats.lateErrors -
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-- earlyLateBarsStats.lateErrors -
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earlyLateBarsStats.earlyErrors)
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-- earlyLateBarsStats.earlyErrors)
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-- criticals are same for all objects so we just copy them from results
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-- criticals are same for all objects so we just copy them from results
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earlyLateBarsStats.criticals = result.perfects
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end
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end
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render = function(deltaTime, showStats)
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render = function(deltaTime, showStats)
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