move third-party stuff to 'lib'
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@ -282,7 +282,12 @@ LoadImageJob = function(filepath, placeholder, w, h) end
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-- Loads a font from `skins/<skin>/textures/<path>`
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-- Sets it as the current font if it is already loaded
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---@param name? string
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---@param filename string
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LoadSkinFont = function(filename) end
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-- Loads a font from `skins/<skin>/textures/<path>`
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-- Sets it as the current font if it is already loaded
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---@param name string
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---@param filename string
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LoadSkinFont = function(name, filename) end
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@ -1,4 +1,4 @@
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local Easing = require("common.easing");
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local Easing = require("lib.easing");
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local Footer = require("components.footer");
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local DiffRectangle = require('components.diff_rectangle');
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local common = require('common.util');
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@ -1,4 +1,4 @@
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json = require "common.json"
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json = require "lib.json"
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local header = {}
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header["user-agent"] = "unnamed_sdvx_clone"
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@ -21,7 +21,7 @@ local HitFX = require 'gameplay.hitfx'
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local TrackEnd = require('gameplay.track_end')
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local json = require("common.json")
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local json = require("lib.json")
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local showHitAnims = true;
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@ -1,5 +1,5 @@
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local Common = require('common.util')
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local Easing = require('common.easing')
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local Easing = require('lib.easing')
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local bgImage = gfx.CreateSkinImage("gameplay/track_end/bg.png", 0)
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local bgHexTopImage = gfx.CreateSkinImage("gameplay/track_end/top_hex.png", gfx.IMAGE_REPEATX)
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@ -1,4 +1,4 @@
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local json = require("common.json")
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local json = require("lib.json")
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local common = require('common.util');
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local Sound = require("common.sound")
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@ -1,4 +1,4 @@
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local Easing = require('common.easing');
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local Easing = require('lib.easing');
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local Charting = require('common.charting');
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local Background = require('components.background');
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local Footer = require('components.footer');
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@ -1,4 +1,4 @@
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local Easing = require('common.easing')
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local Easing = require('lib.easing')
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local Dim = require("common.dimensions")
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local SongSelectHeader = require('components.headers.songSelectHeader')
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local Footer = require('components.footer')
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@ -1,5 +1,5 @@
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local Charting = require('common.charting')
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local Easing = require('common.easing')
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local Easing = require('lib.easing')
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local Background = require('components.background')
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local Dim = require("common.dimensions")
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local Wallpaper = require("components.wallpaper")
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@ -1,4 +1,4 @@
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local Easing = require('common.easing');
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local Easing = require('lib.easing');
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local resx, resy = game.GetResolution()
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local desw, desh = 1080, 1920
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