* forgot this
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@ -31,7 +31,7 @@ function render(deltaTime)
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gameplay.gauge.value,
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gameplay.gauge.value,
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(game.GetSkinSetting('_gaugeARS') == 1)
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(game.GetSkinSetting('_gaugeARS') == 1)
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);
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);
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Chain.render(deltaTime, chain, gameplay.critLine.x, gameplay.critLine.y);
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Chain.render(deltaTime, gameplay.comboState, chain, gameplay.critLine.x, gameplay.critLine.y);
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end
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end
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function render_crit_base(deltaTime)
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function render_crit_base(deltaTime)
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