ExperimentalGear/shaders/button.fs

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2021-07-25 20:10:06 +02:00
#version 330
#extension GL_ARB_separate_shader_objects : enable
layout(location=1) in vec2 fsTex;
layout(location=0) out vec4 target;
uniform sampler2D mainTex;
uniform bool hasSample;
void main()
{
vec4 mainColor = texture(mainTex, fsTex.xy);
if(hasSample)
{
float addition = abs(0.5 - fsTex.x) * - 1.;
addition += 0.3;
addition = max(addition,0.);
addition *= 1.2;
mainColor.xyz += addition;
}
target = mainColor;
}