ExperimentalGear/scripts/gameplay/song_panel.lua

104 lines
2.4 KiB
Lua
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2021-10-28 11:02:11 +02:00
local DiffRectangle = require('components.diff_rectangle');
local desw = 1080;
local desh = 1920;
local bgLeftImage = gfx.CreateSkinImage("gameplay/song_panel/bg_left.png", 0);
local bgRightImage = gfx.CreateSkinImage("gameplay/song_panel/bg_right.png", 0);
local jacketFallbackImage = gfx.CreateSkinImage("song_select/loading.png", 0);
local jacketImage;
local loadedJacketImage = false;
local loadJacketImage = function (jacketPath)
if jacketImage == nil or jacketImage == jacketFallbackImage then
jacketImage = gfx.LoadImageJob(jacketPath, jacketFallbackImage)
end
end
local renderOutlinedText = function (x,y, text, outlineWidth)
gfx.BeginPath();
gfx.FillColor(0,0,0,255);
gfx.Text(text, x-outlineWidth, y+outlineWidth);
gfx.Text(text, x-outlineWidth, y-outlineWidth);
gfx.Text(text, x+outlineWidth, y+outlineWidth);
gfx.Text(text, x+outlineWidth, y-outlineWidth);
gfx.FillColor(255,255,255,255);
gfx.Text(text, x, y);
end
local tickTransitions = function (deltaTime)
end
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local render = function (deltaTime, bpm, laneSpeed, jacketPath, diff, level, progress)
if (not loadedJacketImage and jacketPath) then
loadJacketImage(jacketPath)
end
tickTransitions(deltaTime)
local y = 210;
gfx.BeginPath();
gfx.ImageRect(
0,
y,
844*0.85,
374*0.85,
bgLeftImage,
1,
0
);
gfx.BeginPath();
gfx.ImageRect(
200,
y,
1016*0.85,
122*0.85,
bgRightImage,
1,
0
);
-- Draw jacket
gfx.BeginPath();
gfx.ImageRect(
32,
241.25, -- why does this need to be here?
105,
105,
jacketImage,
1,
0
);
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-- Draw diff rectangle
DiffRectangle.render(deltaTime, 31, 350, 0.84, diff, level);
gfx.FontSize(30);
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
renderOutlinedText(25,y+247, "BPM", 2);
renderOutlinedText(25,y+281, "LANE-SPEED", 2);
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local actualLaneSpeed = (bpm*laneSpeed)/100
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE);
renderOutlinedText(260,y+247, string.format("%.0f", bpm), 2);
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renderOutlinedText(260,y+281, string.format("%.2f", actualLaneSpeed), 2);
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-- Draw progress
gfx.BeginPath()
gfx.FillColor(244, 204, 101)
gfx.Rect(222, 291, 622 * progress, 3)
gfx.Fill()
end
return {
render=render
}