2021-11-18 00:32:24 +01:00
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-- Global `game` table
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-- Gets the state of the specified button
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---@param button integer # options are under the `game` table prefixed with `BUTTON`
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---@return boolean # `true` if it is being pressed
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GetButton = function(button) end
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-- Gets the absolute rotation of the specified knob
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---@param knob integer # `0 = left`, `1 = right`
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2022-04-12 23:35:18 +02:00
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---@return number angle # in radians, `-2*pi` to `0` (turning CCW) and `0` to `2*pi` (turning CW)
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2021-11-18 00:32:24 +01:00
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GetKnob = function(knob) end
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-- Gets the color of the specified laser
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---@param laser integer # `0 = left`, `1 = right`
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---@return integer r, integer g, integer b
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GetLaserColor = function(laser) end
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-- Gets the mouse's position on the game window in pixel coordinates
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---@return number, number
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GetMousePos = function() end
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-- Gets the game window's resolution in pixels
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---@return number, number
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GetResolution = function() end
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-- Gets the name of the current skin
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---@return string
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GetSkin = function() end
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-- Gets the value of the skin setting with the specified key
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---@param key string
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---@return any
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GetSkinSetting = function(key) end
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-- Checks whether the named sample is currently playing
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---@param name string # name of the loaded sample
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---@return boolean|nil # `nil` if the sample is not loaded
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IsSamplePlaying = function(name) end
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-- Loads an audio sample from the `audio` directory of the current skin folder
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---@param name string # `.wav` extension assumed if not provided
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LoadSkinSample = function(name) end
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-- Logs a message to the game's log file
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---@param message string
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---@param severity integer # options are under the `game` table prefixed with `LOGGER`
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Log = function(message, severity) end
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-- Plays a loaded sample
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---@param name string # name of the loaded sample
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---@param loop? boolean
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PlaySample = function(name, loop) end
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-- Sets the value of the skin setting with the specified key
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---@param key string
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---@param value any # type must match the type of the defined skin setting
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SetSkinSetting = function(key, value) end
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-- Stops a playing sample
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---@param name string # name of the loaded sample
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StopSample = function(name) end
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-- Checks if an update is available
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---@return string url, string version # `nil` if there is no update available
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UpdateAvailable = function() end
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game = {
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LOGGER_INFO = 1,
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LOGGER_NORMAL = 2,
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LOGGER_WARNING = 3,
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LOGGER_ERROR = 4,
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BUTTON_BTA = 0,
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BUTTON_BTB = 1,
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BUTTON_BTC = 2,
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BUTTON_BTD = 3,
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BUTTON_FXL = 4,
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BUTTON_FXR = 5,
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BUTTON_STA = 6,
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BUTTON_BCK = 11,
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GetButton = GetButton,
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GetKnob = GetKnob,
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GetLaserColor = GetLaserColor,
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GetMousePos = GetMousePos,
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GetResolution = GetResolution,
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GetSkin = GetSkin,
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GetSkinSetting = GetSkinSetting,
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IsSamplePlaying = IsSamplePlaying,
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LoadSkinSample = LoadSkinSample,
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Log = Log,
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PlaySample = PlaySample,
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SetSkinSetting = SetSkinSetting,
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StopSample = StopSample,
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UpdateAvailable = UpdateAvailable,
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};
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