ExperimentalGear/scripts/songtransition.lua

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Lua
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game.LoadSkinSample('song_transition_screen/transition_enter.wav');
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local bgImage = gfx.CreateSkinImage("songtransition/bg.png", 0)
local difficultyLabelImages = {
gfx.CreateSkinImage("songtransition/difficulty_labels/nov.png", 0),
gfx.CreateSkinImage("songtransition/difficulty_labels/adv.png", 0),
gfx.CreateSkinImage("songtransition/difficulty_labels/exh.png", 0),
gfx.CreateSkinImage("songtransition/difficulty_labels/mxm.png", 0),
gfx.CreateSkinImage("songtransition/difficulty_labels/mxm.png", 0),
gfx.CreateSkinImage("songtransition/difficulty_labels/mxm.png", 0),
}
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local transitionTimer = 3
local resx, resy = game.GetResolution()
local outTimer = 1
local noJacket = gfx.CreateSkinImage("song_select/loading.png", 0)
local wasEnterSfxPlayed = false;
function render(deltaTime)
if not wasEnterSfxPlayed then
game.PlaySample('song_transition_screen/transition_enter.wav');
wasEnterSfxPlayed = true;
end
render_screen(transitionTimer)
transitionTimer = transitionTimer + deltaTime * 2
transitionTimer = math.min(transitionTimer,1)
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return transitionTimer >= 1
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end
function render_out(deltaTime)
outTimer = outTimer + deltaTime * 2
outTimer = math.min(outTimer, 2)
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-- render_screen(outTimer)
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return outTimer >= 1;
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end
function sign(x)
return x>0 and 1 or x<0 and -1 or 0
end
function render_screen(progress)
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gfx.ImageRect(0, 0, resx, resy, bgImage,1,0);
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local jacket = song.jacket == 0 and noJacket or song.jacket
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gfx.BeginPath();
gfx.ImageRect(235, 385, 608, 608, jacket, 1, 0)
gfx.ClosePath();
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
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gfx.FontSize(55)
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gfx.Text(song.title,resx/2, 1114)
gfx.FontSize(30)
gfx.Text(song.artist, resx/2 , 1182)
local EFFECTOR_LABEL_Y = 1288
local ILLUSTRATOR_LABEL_Y = 1347
gfx.FontSize(22)
gfx.Text(song.effector, resx/2+70 , EFFECTOR_LABEL_Y-1)
gfx.Text(song.illustrator, resx/2+70 , ILLUSTRATOR_LABEL_Y-3)
gfx.BeginPath();
local diffLabelImage = difficultyLabelImages[song.difficulty+1];
local diffLabelW, diffLabelH = gfx.ImageSize(diffLabelImage);
gfx.ImageRect(952-diffLabelW/2, 1154-diffLabelH/2, diffLabelW, diffLabelH, diffLabelImage,1,0);
gfx.ClosePath();
gfx.Save();
gfx.FontSize(24)
gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
gfx.BeginPath();
gfx.Text('BPM', 127, 1140)
gfx.Text(song.bpm, 127, 1167)
gfx.ClosePath();
gfx.Restore();
-- for i=0,resx/50 do
-- local dir = sign((i % 2) - 0.5)
-- local yoff = dir * resy * (1 - progress)
-- gfx.Save()
-- gfx.Translate(0,yoff)
-- gfx.BeginPath()
-- gfx.Rect(60 * i, yoff, 60, resy)
-- gfx.FillColor(0,64, 150 + 25 * dir)
-- gfx.Fill()
-- gfx.Restore()
-- end
-- local y = (resy/2 + 100) * (math.sin(0.5 * progress * math.pi)^7) - 200
-- gfx.Save()
-- gfx.BeginPath()
-- gfx.Translate(resx/2, y)
-- gfx.Restore()
-- gfx.Translate(resx/2, resy - y - 50)
-- gfx.FillColor(255,255,255)
-- gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_TOP)
-- gfx.FontSize(80)
-- gfx.Text(song.title,0,0)
-- gfx.FontSize(55)
-- gfx.Text(song.artist,0,80)
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end
function reset()
transitionTimer = 0
resx, resy = game.GetResolution()
outTimer = 1
wasEnterSfxPlayed = false;
end