ExperimentalGear/scripts/common/dimensions.lua

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Lua
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local dimtable = {
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design = {width = 1080, height = 1920},
screen = {width = nil, height = nil},
view = {width = nil, height = nil},
ratio = {landscapeUW = 21 / 9, landscapeWide = 16 / 9, landscapeStd = 4 / 3, portrait = 9 / 16},
}
local function transformToScreenSpace()
gfx.Translate((dimtable.screen.width - dimtable.view.width) / 2, 0);
gfx.Scale(dimtable.view.width / dimtable.design.width, dimtable.view.height / dimtable.design.height);
gfx.Scissor(0, 0, dimtable.design.width, dimtable.design.height);
end
local function updateResolution(ratio)
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if not ratio then ratio = dimtable.ratio.portrait end
local screenWidth, screenHeight = game.GetResolution()
if screenWidth ~= dimtable.screen.width or screenHeight ~= dimtable.screen.height then
dimtable.screen.width, dimtable.screen.height = screenWidth, screenHeight
dimtable.view.width, dimtable.view.height = ratio * dimtable.screen.height, dimtable.screen.height
end
end
-- return by reference trickery:
local t = dimtable
t.transformToScreenSpace = transformToScreenSpace
t.updateResolution = updateResolution
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return t