2021-07-25 20:10:06 +02:00
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2021-11-21 16:34:12 +01:00
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local common = require('common.common');
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2021-07-25 20:10:06 +02:00
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local transitionEnterAnimation;
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local transitionLeaveAnimation;
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2021-12-02 03:41:12 +01:00
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local backgroundImage = gfx.CreateSkinImage("bg_pattern.png", gfx.IMAGE_REPEATX | gfx.IMAGE_REPEATY)
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-- Window variables
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local resX, resY = game.GetResolution()
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-- Aspect Ratios
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local landscapeWidescreenRatio = 16 / 9
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local landscapeStandardRatio = 4 / 3
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local portraitWidescreenRatio = 9 / 16
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-- Portrait sizes
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local fullX = portraitWidescreenRatio * resY
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local fullY = resY
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2021-07-25 20:10:06 +02:00
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local timer = 0;
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local outTimer = 0;
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local wasEnterSfxPlayed = false;
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local wasLeaveSfxPlayed = false;
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game.LoadSkinSample('transition_screen/transition_enter.wav');
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game.LoadSkinSample('transition_screen/transition_leave.wav');
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function loadAnimations()
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transitionEnterAnimation = gfx.LoadSkinAnimation('transition/transition_frames/enter', 1/60, 1, false);
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transitionLeaveAnimation = gfx.LoadSkinAnimation('transition/transition_frames/leave', 1/60, 1, false);
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end
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2021-12-02 03:41:12 +01:00
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function drawBackground()
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gfx.BeginPath()
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local bgImageWidth, bgImageHeight = gfx.ImageSize(backgroundImage)
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gfx.Rect(0, 0, resX, resY)
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gfx.FillPaint(gfx.ImagePattern(0, 0, bgImageWidth, bgImageHeight, 0, backgroundImage, 0.2))
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gfx.Fill()
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end
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2021-07-25 20:10:06 +02:00
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function render(deltaTime)
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2021-12-02 03:41:12 +01:00
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local x_offset = (resX - fullX) / 2
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local y_offset = 0
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gfx.BeginPath()
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2021-11-21 16:34:12 +01:00
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common.stopMusic();
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2021-07-25 20:10:06 +02:00
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if not transitionEnterAnimation then
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loadAnimations()
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end
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2021-07-25 20:49:53 +02:00
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local enterAnimTickRes = gfx.TickAnimation(transitionEnterAnimation, deltaTime);
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2021-07-25 20:10:06 +02:00
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2021-07-25 20:49:53 +02:00
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if enterAnimTickRes == 0 then
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2021-07-25 20:10:06 +02:00
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gfx.GlobalAlpha(0);
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else
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2021-07-25 20:49:53 +02:00
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if not wasEnterSfxPlayed then
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game.PlaySample('transition_screen/transition_enter.wav');
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wasEnterSfxPlayed = true;
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end
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2021-11-20 22:01:08 +01:00
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gfx.BeginPath();
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2021-12-02 03:41:12 +01:00
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gfx.ImageRect(x_offset, y_offset, fullX, fullY, transitionEnterAnimation, 1, 0);
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2021-07-25 20:10:06 +02:00
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gfx.GlobalAlpha(1);
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2021-07-25 20:49:53 +02:00
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-- debug
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-- gfx.Text('DELTA: ' .. deltaTime .. ' // TIMER: ' .. timer .. ' // TIMER_OUT: ' .. outTimer, 255,255);
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timer = timer + (deltaTime / 3);
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2021-07-25 20:10:06 +02:00
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end
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if timer >= 1 then return true end;
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end
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function render_out(deltaTime)
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2021-07-25 20:49:53 +02:00
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local leaveAnimeTickRes = gfx.TickAnimation(transitionLeaveAnimation, deltaTime);
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2021-12-02 03:41:12 +01:00
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local x_offset = (resX - fullX) / 2
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local y_offset = 0
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gfx.BeginPath()
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2021-07-25 20:49:53 +02:00
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if leaveAnimeTickRes == 0 then
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2021-11-20 22:01:08 +01:00
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gfx.BeginPath();
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2021-12-02 03:41:12 +01:00
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gfx.ImageRect(x_offset, y_offset, fullX, fullY, transitionEnterAnimation, 1, 0);
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2021-07-25 20:49:53 +02:00
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else
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if not wasLeaveSfxPlayed then
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game.PlaySample('transition_screen/transition_leave.wav');
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wasLeaveSfxPlayed = true;
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end
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2021-07-25 20:10:06 +02:00
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2021-11-20 22:01:08 +01:00
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gfx.BeginPath();
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2021-12-02 03:41:12 +01:00
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gfx.ImageRect(x_offset, y_offset, fullX, fullY, transitionLeaveAnimation, 1, 0);
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2021-07-25 20:49:53 +02:00
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outTimer = outTimer + (1/60) / 0.5
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end
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2021-07-25 20:10:06 +02:00
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if outTimer >= 1 then
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return true;
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end
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end
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function sign(x)
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return x>0 and 1 or x<0 and -1 or 0
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end
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function reset()
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2021-12-02 03:41:12 +01:00
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resX, resY = game.GetResolution();
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fullX = portraitWidescreenRatio * resY
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fullY = resY
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2021-07-25 20:10:06 +02:00
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timer = 0;
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outTimer = 0;
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transitionEnterAnimation = nil;
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transitionLeaveAnimation = nil;
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wasEnterSfxPlayed = false;
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wasLeaveSfxPlayed = false;
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end
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