ExperimentalGear/scripts/gameplay_rewrite.lua

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Lua
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2021-08-30 18:51:47 +02:00
local VolforceWindow = require('components.volforceWindow')
local resx, resy = game.GetResolution()
local desw, desh;
local scale;
function resetLayoutInformation()
resx, resy = game.GetResolution()
desw = 1080
desh = 1920
scale = resx / desw
end
function render(deltaTime)
resetLayoutInformation();
gfx.Scale(scale, scale);
end
function render_crit_base(deltaTime)
end
function render_crit_overlay(deltaTime)
end
function render_intro(deltaTime)
return true
end
function render_outro(deltaTime, clearState)
return true, 1
end
function update_score(newScore)
end
function update_combo(newCombo)
end
function near_hit(wasLate)
end
function button_hit(button, rating, delta)
end
function laser_slam_hit(slamLength, startPos, endPost, index)
end
function laser_alert(isRight)
end
function practice_start(mission_type, mission_threshold, mission_description)
end
function practice_end_run(playCount, successCount, isSuccessful, scoring)
end
function practice_end(playCount, successCount)
end