ExperimentalGear/scripts/downloadscreen.lua

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Lua
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2021-07-25 20:10:06 +02:00
json = require "json"
local header = {}
header["user-agent"] = "unnamed_sdvx_clone"
local jacketFallback = gfx.CreateSkinImage("song_select/loading.png", 0)
local diffColors = {{50,50,127}, {50,127,50}, {127,50,50}, {127, 50, 127}}
local entryW = 770
local entryH = 320
local resX,resY = game.GetResolution()
local xCount = math.floor(resX / entryW)
local yCount = math.floor(resY / entryH)
local xOffset = (resX - xCount * entryW) / 2
local cursorPos = 0
local cursorPosX = 0
local cursorPosY = 0
local displayCursorPosX = 0
local displayCursorPosY = 0
local nextUrl = "https://ksm.dev/app/songs"
local screenState = 0 --0 = normal, 1 = level, 2 = sorting
local loading = true
local downloaded = {}
local songs = {}
local selectedLevels = {}
local selectedSorting = "Uploaded"
local lastPlaying = nil
for i = 1, 20 do
selectedLevels[i] = false
end
local cachepath = path.Absolute("skins/" .. game.GetSkin() .. "/nautica.json")
local levelcursor = 0
local sortingcursor = 0
local sortingOptions = {"Uploaded", "Oldest"}
local needsReload = false
function addsong(song)
if song.jacket_url ~= nil then
song.jacket = gfx.LoadWebImageJob(song.jacket_url, jacketFallback, 250, 250)
else
song.jacket = jacketFallback
end
if downloaded[song.id] then
song.status = "Downloaded"
end
table.insert(songs, song)
end
local yOffset = 0
local backgroundImage = gfx.CreateSkinImage("bg.png", 1);
dlcache = io.open(cachepath, "r")
if dlcache then
downloaded = json.decode(dlcache:read("*all"))
dlcache:close()
end
function encodeURI(str)
if (str) then
str = string.gsub(str, "\n", "\r\n")
str = string.gsub(str, "([^%w ])",
function (c)
local dontChange = "-/_:."
for i = 1, #dontChange do
if c == dontChange:sub(i,i) then return c end
end
return string.format ("%%%02X", string.byte(c))
end)
str = string.gsub(str, " ", "%%20")
end
return str
end
function gotSongsCallback(response)
if response.status ~= 200 then
error()
return
end
local jsondata = json.decode(response.text)
for i,song in ipairs(jsondata.data) do
addsong(song)
end
nextUrl = jsondata.links.next
loading = false
end
Http.GetAsync(nextUrl, header, gotSongsCallback)
function render_song(song, x,y)
gfx.Save()
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
gfx.Translate(x,y)
gfx.Scissor(0,0,750,300)
gfx.BeginPath()
gfx.FillColor(0,0,0,140)
gfx.Rect(0,0,750,300)
gfx.Fill()
gfx.FillColor(255,255,255)
gfx.FontSize(30)
gfx.Text(song.title, 2,2)
gfx.FontSize(24)
gfx.Text(song.artist, 2,26)
if song.jacket_url ~= nil and song.jacket == jacketFallback then
song.jacket = gfx.LoadWebImageJob(song.jacket_url, jacketFallback, 250, 250)
end
gfx.BeginPath()
gfx.ImageRect(0, 50, 250, 250, song.jacket, 1, 0)
gfx.BeginPath()
gfx.Rect(250,50,500,250)
gfx.FillColor(55,55,55,128)
gfx.Fill()
for i, diff in ipairs(song.charts) do
local col = diffColors[diff.difficulty]
local diffY = 50 + 250/4 * (diff.difficulty - 1)
gfx.BeginPath()
gfx.Rect(250,diffY, 500, 250 / 4)
gfx.FillColor(col[1], col[2], col[3])
gfx.Fill()
gfx.FillColor(255,255,255)
gfx.FontSize(40)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
gfx.Text(string.format("%d Effected by %s", diff.level, diff.effector), 255, diffY + 250 / 8)
end
if downloaded[song.id] then
gfx.BeginPath()
gfx.Rect(0,0,750,300)
gfx.FillColor(0,0,0,127)
gfx.Fill()
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
gfx.FontSize(60)
gfx.FillColor(255,255,255)
gfx.Text(downloaded[song.id], 375, 150)
elseif song.status then
gfx.BeginPath()
gfx.Rect(0,0,750,300)
gfx.FillColor(0,0,0,127)
gfx.Fill()
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
gfx.FontSize(60)
gfx.FillColor(255,255,255)
gfx.Text(song.status, 375, 150)
end
gfx.ResetScissor()
gfx.Restore()
end
function load_more()
if nextUrl ~= nil and not loading then
Http.GetAsync(nextUrl, header, gotSongsCallback)
loading = true
end
end
function render_cursor()
local x = displayCursorPosX * entryW
local y = displayCursorPosY * entryH
gfx.BeginPath()
gfx.Rect(x,y,750,300)
gfx.StrokeColor(255,128,0)
gfx.StrokeWidth(5)
gfx.Stroke()
end
function render_loading()
if not loading then return end
gfx.Save()
gfx.ResetTransform()
gfx.BeginPath()
gfx.MoveTo(resX, resY)
gfx.LineTo(resX - 350, resY)
gfx.LineTo(resX - 300, resY - 50)
gfx.LineTo(resX, resY - 50)
gfx.ClosePath()
gfx.FillColor(33,33,33)
gfx.Fill()
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT, gfx.TEXT_ALIGN_BOTTOM)
gfx.FontSize(70)
gfx.Text("LOADING...", resX - 20, resY - 3)
gfx.Restore()
end
function render_hotkeys()
gfx.Save()
gfx.ResetTransform()
gfx.BeginPath()
gfx.FillColor(0,0,0,240)
gfx.Rect(0,resY - 50, resX, 50)
gfx.Fill()
gfx.FontSize(30)
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT, gfx.TEXT_ALIGN_BOTTOM)
gfx.Text("FXR: Sorting", resX/2 + 20, resY - 10)
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT, gfx.TEXT_ALIGN_BOTTOM)
gfx.Text("FXL: Levels", resX/2 - 20, resY - 10)
gfx.Restore()
end
function render_info()
gfx.Save()
gfx.ResetTransform()
gfx.BeginPath()
gfx.MoveTo(0, resY)
gfx.LineTo(350, resY)
gfx.LineTo(300, resY - 50)
gfx.LineTo(0, resY - 50)
gfx.ClosePath()
gfx.FillColor(33,33,33)
gfx.Fill()
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT, gfx.TEXT_ALIGN_BOTTOM)
gfx.FontSize(70)
gfx.Text("Nautica", 3, resY - 3)
local xmin,ymin,xmax,ymax = gfx.TextBounds(3, resY - 3, "Nautica")
gfx.FontSize(20)
gfx.Text("https://ksm.dev/", xmax + 13, resY - 3)
gfx.Restore()
end
function render(deltaTime)
gfx.BeginPath()
gfx.ImageRect(0, 0, resX, resY, backgroundImage, 1, 0);
gfx.LoadSkinFont("NotoSans-Regular.ttf");
displayCursorPosX = displayCursorPosX - (displayCursorPosX - cursorPosX) * deltaTime * 10
displayCursorPosY = displayCursorPosY - (displayCursorPosY - cursorPosY) * deltaTime * 10
if displayCursorPosY - yOffset > yCount - 1 then --scrolling down
yOffset = yOffset - (yOffset - displayCursorPosY) - yCount + 1
elseif displayCursorPosY - yOffset < 0 then
yOffset = yOffset - (yOffset - displayCursorPosY)
end
gfx.Translate(xOffset, 50 - yOffset * entryH)
for i, song in ipairs(songs) do
if math.abs(cursorPos - i) <= xCount * yCount + xCount then
i = i - 1
local x = entryW * (i % xCount)
local y = math.floor(i / xCount) * entryH
render_song(song, x, y)
if math.abs(#songs - i) < 4 then load_more() end
end
end
render_cursor()
if needsReload then reload_songs() end
if screenState == 1 then render_level_filters()
elseif screenState == 2 then render_sorting_selection()
end
render_hotkeys()
render_loading()
render_info()
end
function archive_callback(entries, id)
game.Log("Listing entries for " .. id, 0)
local songsfolder = dlScreen.GetSongsPath()
res = {}
folders = { songsfolder .. "/nautica/" }
local hasFolder = false
for i, entry in ipairs(entries) do
for j = 1, #entry do
if entry:sub(j,j) == '/' then
hasFolder = true
table.insert(folders, songsfolder .. "/nautica/" .. entry:sub(1,j))
end
end
game.Log(entry, 0)
res[entry] = songsfolder .. "/nautica/" .. entry
end
if not hasFolder then
for i, entry in ipairs(entries) do
res[entry] = songsfolder .. "/nautica/" .. id .. "/" .. entry
end
table.insert(folders, songsfolder .. "/nautica/" .. id .. "/")
end
downloaded[id] = "Downloaded"
res[".folders"] = table.concat(folders, "|")
return res
end
function reload_songs()
needsReload = true
if loading then return end
local useLevels = false
local levelarr = {}
for i,value in ipairs(selectedLevels) do
if value then
useLevels = true
table.insert(levelarr, i)
end
end
nextUrl = string.format("https://ksm.dev/app/songs?sort=%s", selectedSorting:lower())
if useLevels then
nextUrl = nextUrl .. "&levels=" .. table.concat(levelarr, ",")
end
songs = {}
cursorPos = 0
cursorPosX = 0
cursorPosY = 0
displayCursorPosX = 0
displayCursorPosY = 0
load_more()
game.Log(nextUrl, 0)
needsReload = false
end
function button_pressed(button)
if button == game.BUTTON_STA then
if screenState == 0 then
local song = songs[cursorPos + 1]
if song == nil then return end
dlScreen.DownloadArchive(encodeURI(song.cdn_download_url), header, song.id, archive_callback)
downloaded[song.id] = "Downloading..."
elseif screenState == 1 then
if selectedLevels[levelcursor + 1] then
selectedLevels[levelcursor + 1] = false
else
selectedLevels[levelcursor + 1] = true
end
reload_songs()
elseif screenState == 2 then
selectedSorting = sortingOptions[sortingcursor + 1]
reload_songs()
end
elseif button == game.BUTTON_BTA then
if screenState == 0 then
local song = songs[cursorPos + 1]
if song == nil then return end
dlScreen.PlayPreview(encodeURI(song.preview_url), header, song.id)
song.status = "Playing"
if lastPlaying ~=nil then
lastPlaying.status = nil
end
lastPlaying = song
end
elseif button == game.BUTTON_FXL then
if screenState ~= 1 then
screenState = 1
else
screenState = 0
end
elseif button == game.BUTTON_FXR then
if screenState ~= 2 then
screenState = 2
else
screenState = 0
end
end
end
function key_pressed(key)
if key == 27 then --escape pressed
dlcache = io.open(cachepath, "w")
dlcache:write(json.encode(downloaded))
dlcache:close()
dlScreen.Exit()
end
end
function advance_selection(steps)
if screenState == 0 and #songs > 0 then
cursorPos = (cursorPos + steps) % #songs
cursorPosX = cursorPos % xCount
cursorPosY = math.floor(cursorPos / xCount)
if cursorPos > #songs - 6 then
load_more()
end
elseif screenState == 1 then
levelcursor = (levelcursor + steps) % 20
elseif screenState == 2 then
sortingcursor = (sortingcursor + steps) % #sortingOptions
end
end
function render_level_filters()
gfx.Save()
gfx.ResetTransform()
gfx.BeginPath()
gfx.Rect(0,0, resX, resY)
gfx.FillColor(0,0,0,200)
gfx.Fill()
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
gfx.FontSize(60)
gfx.Text("Level filters:", 10, 10)
gfx.BeginPath()
gfx.Rect(resX/2 - 30, resY/2 - 22, 60, 44)
gfx.StrokeColor(255,128,0)
gfx.StrokeWidth(2)
gfx.Stroke()
gfx.FontSize(40)
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
for i = 1, 20 do
y = (resY/2) + (i - (levelcursor + 1)) * 40
if selectedLevels[i] then gfx.FillColor(255,255,255) else gfx.FillColor(127,127,127) end
gfx.Text(tostring(i), resX/2, y)
end
gfx.Restore()
end
function render_sorting_selection()
gfx.Save()
gfx.ResetTransform()
gfx.BeginPath()
gfx.Rect(0,0, resX, resY)
gfx.FillColor(0,0,0,200)
gfx.Fill()
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
gfx.FontSize(60)
gfx.Text("Sorting method:", 10, 10)
gfx.BeginPath()
gfx.Rect(resX/2 - 75, resY/2 - 22, 150, 44)
gfx.StrokeColor(255,128,0)
gfx.StrokeWidth(2)
gfx.Stroke()
gfx.FontSize(40)
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
for i, opt in ipairs(sortingOptions) do
y = (resY/2) + (i - (sortingcursor + 1)) * 40
if selectedSorting == opt then gfx.FillColor(255,255,255) else gfx.FillColor(127,127,127) end
gfx.Text(opt, resX/2, y)
end
gfx.Restore()
end