ExperimentalGear/shaders/radarVertex.fs

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2023-11-13 01:41:52 +01:00
#version 330
#extension GL_ARB_separate_shader_objects : enable
layout(location=1) in vec2 fsTex;
layout(location=0) out vec4 target;
layout(location=2) in vec4 inColor;
void main()
{
target = inColor;
}