ExperimentalGear/commit changes.txt

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Changes if done to the ExperimentalGear-0.3.0-rc4 im pushing to my branch
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- Multiplayer Screen added
- Nautica Panel added
- Fixed Top 50
- Renamed The Code appropriately to make more sense they can be found in the following "/download" and "/multiplayer"
- Imported Idol Code from old Branch
- Said Idol Code changes if done are
|--> Added following config-definitions "beta_idol"/"static_idol"
|---> "beta_idol" does the thing, it does in the Actual Game with the Idol Changing depending on Score
|---> "static_idol" overides the default("single_idol") and and "beta_idol" to just a .png no animtaion
|---> Default Folder structure changed
|----> the "anim/"..idol.."/idle" = Is the default for "single_idol" and as for "beta_idol" its on the Titlescreen/Multiplayer only
|----> the "anim/"..idol.."/static" = Having "static_idol" toggled on
|----> the "anim/"..idol.."/bad" = Having a Score Lower then 9700000
|----> the "anim/"..idol.."/okay" = Having a Score Bigger then 9700000
|----> the "anim/"..idol.."/good" = Having a Score Bigger then 9900000
- removed the "IF" statements in Language to be less annoying and the code now default's to English by Default
- Dan badge / Custom badge code imported
|-> said code hase new configs "badges"/"custom_badges"/"is_badges"
- User Panel no shows correct frame depending on idol if available
- New Volforce Numbers and Stars Added
- Made the Volforce System work on Songwheel/Gameplay/Multiplayer Client Side
- Local Leaderboard had Player name not in Uppercase
- Landscape Scoreboard in Multiplayer |
- Multiplayer Lobby |} Needs the tcp functionality still
- Portrait Scoreboard in Multiplayer (Not in use) |
- Fixed Color Bug on Laser Cursor
- Score Panel now has a smooth number increase
- "Autoplay / Demo" Flags added | Demo is Different in Portrait
- tiny Judge display in Gameplay changes depending if "normal" or "hard" Judgement is used
- fixed glow bars emitted from laser cursors in gameplay (i just added gfx.BeginPath() to all images that didn't had one)