ExperimentalGear/scripts/components/footer.lua

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require("common.globals")
require("common.gameconfig")
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local version = require("common.version")
local Dim = require("common.dimensions")
local Num = require("components.numbers")
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local BAR_ALPHA = 191
local FOOTER_HEIGHT = 128
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local footerY = Dim.design.height - FOOTER_HEIGHT
-- Images
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local footerRightImage = gfx.CreateSkinImage("components/bars/footer_right.png", 0)
local timeImage = gfx.CreateSkinImage("components/bars/time.png", 0)
local creditImage = gfx.CreateSkinImage("components/bars/credit.png", 0)
local timeNumbers = Num.load_number_image("components/bars/time_num")
local timeColon = gfx.CreateSkinImage("components/bars/time_colon.png", 0)
-- Animation related
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local entryTransitionScale = 0
local entryTransitionFooterYOffset = 0
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local legend = {{control = "START", text = "Confirm selection"}, {control = "KNOB", text = "Scroll"}}
local timeOut = tonumber(GameConfig["DemoIdleTime"]) or 0
local demoIdleTime = timeOut
local enableTimer = game.GetSkinSetting("songselect_enableTimer") or false
local freezeTimer = game.GetSkinSetting("songselect_freezeTimer") or -1
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local function resetTimer()
timeOut = demoIdleTime or 0
end
local function set(o)
o = o or {
enableTimer=game.GetSkinSetting("songselect_enableTimer") or false,
freezeTimer=game.GetSkinSetting("songselect_freezeTimer") or -1
}
enableTimer = o.enableTimer
freezeTimer = o.freezeTimer
end
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local function drawTimer(time_s, show_minutes)
if show_minutes then
gfx.BeginPath()
local xpos, ypos = Dim.design.width - 500, footerY + 55
local w, h = gfx.ImageSize(timeImage)
gfx.ImageRect(xpos, ypos, w, h, timeImage, 1, 0)
-- Draw minutes:seconds display
local minutes, seconds = time_s // 60, time_s % 60
local tens, ones = math.floor(minutes // 10), math.floor(minutes % 10)
w, h = 90, 90
xpos, ypos = xpos + 55, footerY - 16
gfx.BeginPath()
gfx.ImageRect(xpos, ypos, w, h, timeNumbers[tens + 1], 1, 0)
gfx.BeginPath()
gfx.ImageRect(xpos + w, ypos, w, h, timeNumbers[ones + 1], 1, 0)
xpos = xpos + 2 * w
gfx.BeginPath()
gfx.ImageRect(xpos - 29, ypos, w, h, timeColon, 1, 0)
xpos = xpos + 32
tens, ones = math.floor(seconds // 10), math.floor(seconds % 10)
gfx.BeginPath()
gfx.ImageRect(xpos, ypos, w, h, timeNumbers[tens + 1], 1, 0)
gfx.BeginPath()
gfx.ImageRect(xpos + w, ypos, w, h, timeNumbers[ones + 1], 1, 0)
else
gfx.BeginPath()
local xpos, ypos = Dim.design.width - 270, footerY + 55
local w, h = gfx.ImageSize(timeImage)
gfx.ImageRect(xpos, ypos, w, h, timeImage, 1, 0)
-- Draw only seconds
local tens, ones = math.floor(time_s // 10), math.floor(time_s % 10)
w, h = 90, 90
xpos, ypos = xpos + 55, footerY - 16
gfx.BeginPath()
gfx.ImageRect(xpos, ypos, w, h, timeNumbers[tens + 1], 1, 0)
gfx.BeginPath()
gfx.ImageRect(xpos + w, ypos, w, h, timeNumbers[ones + 1], 1, 0)
end
end
local function drawFooter()
gfx.BeginPath()
gfx.FillColor(0, 0, 0, BAR_ALPHA)
gfx.Rect(0, footerY, Dim.design.width, FOOTER_HEIGHT)
gfx.Fill()
-- Timer
local showTimer = enableTimer and (freezeTimer ~= -1 or GameConfig["EventMode"] == "True")
if showTimer then
-- Show dynamic timer
if freezeTimer ~= -1 then
drawTimer(freezeTimer, freezeTimer > 59)
else
drawTimer(timeOut, demoIdleTime and demoIdleTime > 59)
end
gfx.BeginPath()
local w, h = gfx.ImageSize(creditImage)
gfx.ImageRect(Dim.design.width - 190, footerY + 95, w, h, creditImage, 1, 0)
else
-- Show static image
gfx.BeginPath()
gfx.ImageRect(Dim.design.width - 275, footerY - 25, 328 * 0.85, 188 * 0.85, footerRightImage, 1, 0)
end
-- Version String
gfx.BeginPath()
gfx.LoadSkinFont("Digital-Serial-Bold.ttf")
gfx.FontSize(20)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
gfx.FillColor(255, 255, 255, 255)
gfx.Text("EXPERIMENTALGEAR " .. version.MAJOR .. "." .. version.MINOR .. "." .. version.PATCH .. "", 8, 1895)
end
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local function progressTransitions(deltaTime)
entryTransitionScale = entryTransitionScale + deltaTime / 0.3
if (entryTransitionScale > 1) then entryTransitionScale = 1 end
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entryTransitionFooterYOffset = FOOTER_HEIGHT * (1 - entryTransitionScale)
footerY = Dim.design.height - FOOTER_HEIGHT + entryTransitionFooterYOffset
timeOut = math.max(timeOut - deltaTime, 0)
end
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local function draw(deltaTime, params)
if params and params.noEnterTransition then
entryTransitionScale = 1
end
gfx.Save()
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gfx.ResetTransform()
Dim.updateResolution()
Dim.transformToScreenSpace()
gfx.LoadSkinFont("NotoSans-Regular.ttf")
drawFooter()
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progressTransitions(deltaTime)
gfx.Restore()
end
return {set = set, draw = draw, resetTimer = resetTimer}