ExperimentalGear/scripts/components/danmaker.lua

88 lines
2.9 KiB
Lua
Raw Normal View History

2022-02-26 18:26:55 +01:00
local Dan = {
Badge = nil;
NormW = 107;
NormH = 29;
CusW = 294*0.32;
CusH = 84 *0.32;
GameW = 294*0.32;
GameH = 84*0.32
}
local d_badge = {
none = gfx.CreateSkinImage("dan/none.png", 0);
sk = gfx.CreateSkinImage("dan/SKILLED.png", 0);
Ex = gfx.CreateSkinImage("dan/EXPERT.png", 0);
ExM = gfx.CreateSkinImage("dan/EXPERT (MASTERY).png", 0);
LwP = gfx.CreateSkinImage("dan/LOWER PRO.png", 0);
LwPM = gfx.CreateSkinImage("dan/LOWER PRO (MASTERY).png", 0);
UpP = gfx.CreateSkinImage("dan/UPPER PRO.png", 0);
UpPM = gfx.CreateSkinImage("dan/UPPER PRO (MASTERY).png", 0);
LM = gfx.CreateSkinImage("dan/LOWER MASTER.png", 0);
LMM = gfx.CreateSkinImage("dan/LOWER MASTER (MASTERY).png", 0);
UpM = gfx.CreateSkinImage("dan/UPPER MASTER.png", 0);
UpMM = gfx.CreateSkinImage("dan/UPPER MASTER (MASTERY).png", 0);
GM = gfx.CreateSkinImage("dan/GRANDMASTER.png", 0);
GMP = gfx.CreateSkinImage("dan/GRANDMASTER+.png", 0);
}
if game.GetSkinSetting('Skill LV') == "None" then
Dan.Badge = d_badge.none
Dan.PosW = Dan.NormW
Dan.PosH = Dan.NormH
Dan.GameW = 294*0.32
Dan.GameH = 84*0.32
elseif game.GetSkinSetting('Skill LV') == "Skilled" then
Dan.Badge = d_badge.sk
Dan.PosW = Dan.CusW
Dan.PosH = Dan.CusH
elseif game.GetSkinSetting('Skill LV') == "Expert" then
Dan.Badge = d_badge.Ex
Dan.PosW = Dan.CusW
Dan.PosH = Dan.CusH
elseif game.GetSkinSetting('Skill LV') == "Expert (Mastery)" then
Dan.Badge = d_badge.ExM
Dan.PosW = Dan.CusW
Dan.PosH = Dan.CusH
elseif game.GetSkinSetting('Skill LV') == "Lower Pro" then
Dan.Badge = d_badge.LwP
Dan.PosW = Dan.CusW
Dan.PosH = Dan.CusH
elseif game.GetSkinSetting('Skill LV') == "Lower Pro (Mastery)" then
Dan.Badge = d_badge.LwPM
Dan.PosW = Dan.CusW
Dan.PosH = Dan.CusH
elseif game.GetSkinSetting('Skill LV') == "Upper Pro" then
Dan.Badge = d_badge.UpP
Dan.PosW = Dan.CusW
Dan.PosH = Dan.CusH
elseif game.GetSkinSetting('Skill LV') == "Upper Pro (Mastery)" then
Dan.Badge = d_badge.UpPM
Dan.PosW = Dan.CusW
Dan.PosH = Dan.CusH
elseif game.GetSkinSetting('Skill LV') == "Lower Master" then
Dan.Badge = d_badge.LM
Dan.PosW = Dan.CusW
Dan.PosH = Dan.CusH
elseif game.GetSkinSetting('Skill LV') == "Lower Master (Mastery)" then
Dan.Badge = d_badge.LMM
Dan.PosW = Dan.CusW
Dan.PosH = Dan.CusH
elseif game.GetSkinSetting('Skill LV') == "Upper Master" then
Dan.Badge = d_badge.UpM
Dan.PosW = Dan.CusW
Dan.PosH = Dan.CusH
elseif game.GetSkinSetting('Skill LV') == "Upper Master (Mastery)" then
Dan.Badge = d_badge.UpMM
Dan.PosW = Dan.CusW
Dan.PosH = Dan.CusH
elseif game.GetSkinSetting('Skill LV') == "Grand Master" then
Dan.Badge = d_badge.GM
Dan.PosW = Dan.CusW
Dan.PosH = Dan.CusH
elseif game.GetSkinSetting('Skill LV') == "Grand Master +" then
Dan.Badge = d_badge.GMP
Dan.PosW = Dan.CusW
Dan.PosH = Dan.CusH
end
return Dan