ExperimentalGear/scripts/songselect/chalwheel.lua

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--Horizontal alignment
TEXT_ALIGN_LEFT = 1
TEXT_ALIGN_CENTER = 2
TEXT_ALIGN_RIGHT = 4
--Vertical alignment
TEXT_ALIGN_TOP = 8
TEXT_ALIGN_MIDDLE = 16
TEXT_ALIGN_BOTTOM = 32
TEXT_ALIGN_BASELINE = 64
local jacket = nil;
local selectedIndex = 1
local selectedDiff = 1
local songCache = {}
local ioffset = 0
local doffset = 0
local soffset = 0
local diffColors = {{0,0,255}, {0,255,0}, {255,0,0}, {255, 0, 255}}
local timer = 0
local scrollmul = 0
local scrollmulOffset = 0 -- bc we have min/max the game doesn't know we have to account for extra
local effector = 0
local searchText = gfx.CreateLabel("",5,0)
local searchIndex = 1
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local backgroundImage = gfx.CreateSkinImage("challenge_select/bg.png", 0)
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local jacketFallback = gfx.CreateSkinImage("song_select/loading.png", 0)
local showGuide = game.GetSkinSetting("show_guide")
local legendTable = {
{["labelSingleLine"] = gfx.CreateLabel("SCROLL INFO",16, 0), ["labelMultiLine"] = gfx.CreateLabel("SCROLL\nINFO",16, 0), ["image"] = gfx.CreateSkinImage("legend/knob-left.png", 0)},
{["labelSingleLine"] = gfx.CreateLabel("CHALL SELECT",16, 0), ["labelMultiLine"] = gfx.CreateLabel("CHALLENGE\nSELECT",16, 0), ["image"] = gfx.CreateSkinImage("legend/knob-right.png", 0)},
{["labelSingleLine"] = gfx.CreateLabel("FILTER CHALLS",16, 0), ["labelMultiLine"] = gfx.CreateLabel("FILTER\nCHALLENGES",16, 0), ["image"] = gfx.CreateSkinImage("legend/FX-L.png", 0)},
{["labelSingleLine"] = gfx.CreateLabel("SORT CHALLS",16, 0), ["labelMultiLine"] = gfx.CreateLabel("SORT\nCHALLENGES",16, 0), ["image"] = gfx.CreateSkinImage("legend/FX-R.png", 0)},
{["labelSingleLine"] = gfx.CreateLabel("GAME SETTINGS",16, 0), ["labelMultiLine"] = gfx.CreateLabel("GAME\nSETTINGS",16, 0), ["image"] = gfx.CreateSkinImage("legend/FX-LR.png", 0)},
{["labelSingleLine"] = gfx.CreateLabel("PLAY",16, 0), ["labelMultiLine"] = gfx.CreateLabel("PLAY",16, 0), ["image"] = gfx.CreateSkinImage("legend/start.png", 0)}
}
local grades = {
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{["max"] = 6999999, ["image"] = gfx.CreateSkinImage("common/grades/D.png", 0)},
{["max"] = 7999999, ["image"] = gfx.CreateSkinImage("common/grades/C.png", 0)},
{["max"] = 8699999, ["image"] = gfx.CreateSkinImage("common/grades/B.png", 0)},
{["max"] = 8999999, ["image"] = gfx.CreateSkinImage("common/grades/A.png", 0)},
{["max"] = 9299999, ["image"] = gfx.CreateSkinImage("common/grades/A+.png", 0)},
{["max"] = 9499999, ["image"] = gfx.CreateSkinImage("common/grades/AA.png", 0)},
{["max"] = 9699999, ["image"] = gfx.CreateSkinImage("common/grades/AA+.png", 0)},
{["max"] = 9799999, ["image"] = gfx.CreateSkinImage("common/grades/AAA.png", 0)},
{["max"] = 9899999, ["image"] = gfx.CreateSkinImage("common/grades/AAA+.png", 0)},
{["max"] = 99999999, ["image"] = gfx.CreateSkinImage("common/grades/S.png", 0)}
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}
local badges = {
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gfx.CreateSkinImage("song_select/medal/played.png", 1),
gfx.CreateSkinImage("song_select/medal/clear.png", 1),
gfx.CreateSkinImage("song_select/medal/hard.png", 1),
gfx.CreateSkinImage("song_select/medal/uc.png", 1),
gfx.CreateSkinImage("song_select/medal/puc.png", 1),
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}
gfx.LoadSkinFont("NotoSans-Regular.ttf");
game.LoadSkinSample("menu_click")
game.LoadSkinSample("click-02")
game.LoadSkinSample("woosh")
local wheelSize = 12
get_page_size = function()
return math.floor(wheelSize/2)
end
-- Responsive UI variables
-- Aspect Ratios
local aspectFloat = 1.850
local aspectRatio = "widescreen"
local landscapeWidescreenRatio = 1.850
local landscapeStandardRatio = 1.500
local portraitWidescreenRatio = 0.5
-- Responsive sizes
local fifthX = 0
local fourthX= 0
local thirdX = 0
local halfX = 0
local fullX = 0
local fifthY = 0
local fourthY= 0
local thirdY = 0
local halfY = 0
local fullY = 0
adjustScreen = function(x,y)
local a = x/y;
if x >= y and a <= landscapeStandardRatio then
aspectRatio = "landscapeStandard"
aspectFloat = 1.1
elseif x >= y and landscapeStandardRatio <= a and a <= landscapeWidescreenRatio then
aspectRatio = "landscapeWidescreen"
aspectFloat = 1.2
elseif x <= y and portraitWidescreenRatio <= a and a < landscapeStandardRatio then
aspectRatio = "PortraitWidescreen"
aspectFloat = 0.5
else
aspectRatio = "landscapeWidescreen"
aspectFloat = 1.0
end
fifthX = x/5
fourthX= x/4
thirdX = x/3
halfX = x/2
fullX = x
fifthY = y/5
fourthY= y/4
thirdY = y/3
halfY = y/2
fullY = y
end
check_or_create_cache = function(song, full)
if not songCache[song.id] then songCache[song.id] = {} end
if not songCache[song.id]["title"] then
songCache[song.id]["title"] = gfx.CreateLabel(song.title, 40, 0)
end
if not songCache[song.id]["chart_names"] then
local names = "Charts:"
for _, chart in ipairs(song.charts) do
names = names .. " [" .. chart.title .. "]"
end
if song.missing_chart then
names = names .. " *COULD NOT FIND ALL CHARTS!*"
end
songCache[song.id]["chart_names"] = gfx.CreateLabel(names, 20, 0)
end
if song.topBadge ~= 0 and (
not songCache[song.id]["percent"] or
not songCache[song.id]["percent_value"] or
songCache[song.id]["percent_value"] ~= song.bestScore) then
songCache[song.id]["percent"] = gfx.CreateLabel(string.format("%u%% Complete", math.max(0,(song.bestScore - 8000000)//10000)), 35, 0)
songCache[song.id]["percent_value"] = song.bestScore
end
if full then
if not songCache[song.id]["jackets"] then
local jackets = {}
for i, chart in ipairs(song.charts) do
jackets[i] = gfx.LoadImageJob(chart.jacketPath, jacketFallback, 200,200)
end
songCache[song.id]["jackets"] = jackets
end
if not songCache[song.id]["desc"] then
local desc = "Charts:\n"
for _, chart in ipairs(song.charts) do
desc = desc .. " " .. chart.title .. "\n"
end
if song.missing_chart then
desc = desc .. " *COULD NOT FIND ALL CHARTS!*\n"
end
desc = desc .. "\nGoal:\n" .. song.requirement_text
songCache[song.id]["desc"] = gfx.CreateLabel(desc, 20, 0)
end
end
end
draw_scores = function(difficulty, x, y, w, h)
-- draw the top score for this difficulty
local xOffset = 5
local height = h/3 - 10
local ySpacing = h/3
local yOffset = h/3
gfx.FontSize(30);
gfx.TextAlign(gfx.TEXT_ALIGN_BOTTOM + gfx.TEXT_ALIGN_CENTER);
gfx.FastText("HIGH SCORE", x +(w/2), y+(h/2))
gfx.BeginPath()
gfx.Rect(x+xOffset,y+h/2,w-(xOffset*2),h/2)
gfx.FillColor(30,30,30,10)
gfx.StrokeColor(0,128,255)
gfx.StrokeWidth(1)
gfx.Fill()
gfx.Stroke()
if difficulty.scores[1] ~= nil then
local highScore = difficulty.scores[1]
scoreLabel = gfx.CreateLabel(string.format("%08d",highScore.score), 40, 0)
for i,v in ipairs(grades) do
if v.max > highScore.score then
gfx.BeginPath()
iw,ih = gfx.ImageSize(v.image)
iar = iw / ih;
gfx.ImageRect(x+xOffset,y+h/2 +5, iar * (h/2-10),h/2-10, v.image, 1, 0)
break
end
end
if difficulty.topBadge ~= 0 then
gfx.BeginPath()
gfx.ImageRect(x+xOffset+w-h/2, y+h/2 +5, (h/2-10), h/2-10, badges[difficulty.topBadge], 1, 0)
end
gfx.FillColor(255,255,255)
gfx.FontSize(40);
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER);
gfx.DrawLabel(scoreLabel, x+(w/2),y+(h/4)*3,w)
end
end
draw_song = function(song, x, y, w, h, selected)
check_or_create_cache(song)
gfx.BeginPath()
gfx.RoundedRectVarying(x,y, w, h,0,0,0,40)
gfx.FillColor(30,30,30)
gfx.StrokeColor(0,128,255)
gfx.StrokeWidth(1)
if selected then
gfx.StrokeColor(255,128,0)
gfx.StrokeWidth(2)
end
gfx.Fill()
gfx.Stroke()
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_LEFT)
gfx.DrawLabel(songCache[song.id]["title"], x+10, y + 5, w-10)
if (song.missing_chart) then
gfx.FillColor(255,20,20)
end
gfx.DrawLabel(songCache[song.id]["chart_names"], x+20, y + 50, w-10)
--gfx.DrawLabel(songCache[song.id]["artist"], x+20, y + 50, w-10)
gfx.ForceRender()
end
draw_diff_icon = function(diff, x, y, w, h, selected)
local shrinkX = w/4
local shrinkY = h/4
if selected then
gfx.FontSize(h/2)
shrinkX = w/6
shrinkY = h/6
else
gfx.FontSize(math.floor(h / 3))
end
gfx.BeginPath()
gfx.RoundedRectVarying(x+shrinkX,y+shrinkY,w-shrinkX*2,h-shrinkY*2,0,0,0,0)
gfx.FillColor(15,15,15)
gfx.StrokeColor(table.unpack(diffColors[diff.difficulty + 1]))
gfx.StrokeWidth(2)
gfx.Fill()
gfx.Stroke()
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER)
gfx.FastText(tostring(diff.level), x+(w/2),y+(h/2))
end
draw_cursor = function(x,y,rotation,width)
gfx.Save()
gfx.BeginPath();
gfx.Translate(x,y)
gfx.Rotate(rotation)
gfx.StrokeColor(255,128,0)
gfx.StrokeWidth(4)
gfx.Rect(-width/2, -width/2, width, width)
gfx.Stroke()
gfx.Restore()
end
draw_diffs = function(diffs, x, y, w, h)
local diffWidth = w/2.5
local diffHeight = w/2.5
local diffCount = #diffs
gfx.Scissor(x,y,w,h)
for i = math.max(selectedDiff - 2, 1), math.max(selectedDiff - 1,1) do
local diff = diffs[i]
local xpos = x + ((w/2 - diffWidth/2) + (selectedDiff - i + doffset)*(-0.8*diffWidth))
if i ~= selectedDiff then
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, false)
end
end
--after selected
for i = math.min(selectedDiff + 2, diffCount), selectedDiff + 1,-1 do
local diff = diffs[i]
local xpos = x + ((w/2 - diffWidth/2) + (selectedDiff - i + doffset)*(-0.8*diffWidth))
if i ~= selectedDiff then
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, false)
end
end
local diff = diffs[selectedDiff]
local xpos = x + ((w/2 - diffWidth/2) + (doffset)*(-0.8*diffWidth))
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, true)
gfx.BeginPath()
gfx.FillColor(0,128,255)
gfx.Rect(x,y+10,2,diffHeight-h/6)
gfx.Fill()
gfx.BeginPath()
gfx.Rect(x+w-2,y+10,2,diffHeight-h/6)
gfx.Fill()
gfx.ResetScissor()
draw_cursor(x + w/2, y +diffHeight/2, timer * math.pi, diffHeight / 1.5)
end
draw_selected = function(song, x, y, w, h)
check_or_create_cache(song, true)
-- set up padding and margins
local xPadding = math.floor(w/16)
local yPadding = math.floor(h/32)
local xMargin = math.floor(w/16)
local yMargin = math.floor(h/32)
local width = (w-(xMargin*2))
local height = (h-(yMargin*2))
local xpos = x+xMargin
local ypos = y+yMargin
if aspectRatio == "PortraitWidescreen" then
xPadding = math.floor(w/64)
yPadding = math.floor(h/32)
xMargin = math.floor(w/64)
yMargin = math.floor(h/32)
width = (w-(xMargin*2))
height = (h-(yMargin*2))
xpos = x+xMargin
ypos = y+yMargin
end
--Border
--local diff = song.difficulties[selectedDiff]
gfx.BeginPath()
gfx.RoundedRectVarying(xpos,ypos,width,height,yPadding,yPadding,yPadding,yPadding)
gfx.FillColor(30,30,30)
gfx.StrokeColor(0,128,255)
gfx.StrokeWidth(1)
gfx.Fill()
gfx.Stroke()
-- jacket should take up 1/3 of height, always be square, and be centered
local imageSize = math.floor(height/2)
local imageXPos = ((width/2) - (imageSize/2)) + x+xMargin
if aspectRatio == "PortraitWidescreen" then
--Unless its portrait widesreen..
imageSize = math.floor((height/2)*2)-10
imageXPos = x+xMargin+xPadding
end
local square_size = math.ceil(math.sqrt(#song.charts))
local origImageSize = imageSize
imageSize = math.floor(imageSize / square_size)
local bottom_off = math.ceil((square_size*square_size - #song.charts) * imageSize/2)
local img_row = 0;
local img_col = 0;
for i, chart in ipairs(song.charts) do
if songCache[song.id]["jackets"][i] == jacketFallback then
songCache[song.id]["jackets"][i] = gfx.LoadImageJob(chart.jacketPath, jacketFallback, 200,200)
end
gfx.BeginPath()
local xoff = img_col * imageSize
if math.ceil(i / square_size) == square_size then
xoff = xoff + bottom_off
end
gfx.ImageRect(xoff + imageXPos, img_row * imageSize + y+yMargin+yPadding, imageSize, imageSize, songCache[song.id]["jackets"][i], 1, 0)
img_col = img_col + 1
if img_col >= square_size then
img_row = img_row + 1
img_col = 0
end
end
local num_img_rows = img_row + 1
if img_col == 0 then
num_img_rows = img_row
end
--if songCache[song.id][selectedDiff] then
-- gfx.BeginPath()
-- gfx.ImageRect(imageXPos, y+yMargin+yPadding, imageSize, imageSize, songCache[song.id][selectedDiff], 1, 0)
--end
--gfx.ImageRect(imageXPos, y+yMargin+yPadding, imageSize, imageSize, jacketFallback, 1, 0)
-- difficulty should take up 1/6 of height, full width, and be centered
--if aspectRatio == "PortraitWidescreen" then
--difficulty wheel should be right below the jacketImage, and the same width as
--the jacketImage
-- draw_diffs(song.difficulties,xpos+xPadding,(ypos+yPadding+imageSize),imageSize,math.floor((height/3)*1)-yPadding)
--else
-- difficulty should take up 1/6 of height, full width, and be centered
-- draw_diffs(song.difficulties,(w/2)-(imageSize/2),(ypos+yPadding+imageSize),imageSize,math.floor(height/6))
--end
-- effector / bpm should take up 1/3 of height, full width
local gradeImg = nil
for i,v in ipairs(grades) do
if v.max > song.bestScore then
gfx.BeginPath()
gradeImg = v.image
break
end
end
if scrollmul < 0 then
scrollmulOffset = scrollmulOffset - scrollmul
scrollmul = 0
end
local descw, desch = gfx.LabelSize(songCache[song.id]["desc"])
local boxh, boxw = 0
local starty, startx = 0
if aspectRatio == "PortraitWidescreen" then
gfx.FontSize(40)
gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_LEFT)
starty = y+yMargin+yPadding
startx = xpos+xPadding+origImageSize+10
gfx.DrawLabel(songCache[song.id]["title"], startx, starty, width-origImageSize-30)
gfx.FontSize(30)
-- Scroll box info
starty = starty + 50
boxh = height - starty
boxw = width-startx-200
--gfx.DrawLabel(songCache[song.id]["artist"], xpos+xPadding+imageSize+3, y+yMargin+yPadding + 45, width-imageSize-20)
--gfx.DrawLabel(songCache[song.id]["artist"], xpos+xPadding+imageSize+3, y+yMargin+yPadding + 45, width-imageSize-20)
--gfx.FontSize(20)
--gfx.DrawLabel(songCache[song.id]["bpm"], xpos+xPadding+imageSize+3, y+yMargin+yPadding + 85, width-imageSize-20)
--gfx.FastText(string.format("Effector: %s", diff.effector), xpos+xPadding+imageSize+3, y+yMargin+yPadding + 115)
if song.topBadge ~= 0 then
gfx.BeginPath()
gfx.ImageRect(width-40, height-50, 50, 50, badges[song.topBadge], 1, 0)
local iar = 0
if gradeImg ~= nil then
gfx.BeginPath()
local iw,ih = gfx.ImageSize(gradeImg)
iar = iw/ih
gfx.ImageRect(width-40-iar*50, height-50, iar * 50, 50, gradeImg, 1, 0)
end
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
gfx.DrawLabel(songCache[song.id]["percent"], width, height-65, 190)
end
else
starty = (height/10)*6;
if num_img_rows < square_size then
starty = starty - imageSize*(square_size - num_img_rows)
end
gfx.FontSize(40)
gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_LEFT)
gfx.DrawLabel(songCache[song.id]["title"], xpos+10, starty, width-20)
-- Scroll box info
boxh = height - starty - 45 - 50
boxw = width-20
startx = xpos + 10
starty = starty + 45
--gfx.DrawLabel(songCache[song.id]["artist"], xpos+10, (height/10)*6 + 45, width-20)
--gfx.FillColor(255,255,255)
--gfx.FontSize(20)
--gfx.DrawLabel(songCache[song.id]["bpm"], xpos+10, (height/10)*6 + 85)
if song.topBadge ~= 0 then
gfx.BeginPath()
gfx.ImageRect(width-25, height-40, 50, 50, badges[song.topBadge], 1, 0)
local iar = 0
local iw, ih = 0;
if gradeImg ~= nil then
gfx.BeginPath()
iw,ih = gfx.ImageSize(gradeImg)
iar = iw/ih
gfx.ImageRect(xpos + 10, height-40, iar * 50, 50, gradeImg, 1, 0)
end
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE )
local ledge = iar * 50 + 20
local redge = 50
local maxLen = width - ledge - redge
local center = ledge + (maxLen/2)
gfx.DrawLabel(songCache[song.id]["percent"], center, height-16, maxLen)
end
end
-- Render desc scrolling box
do
gfx.BeginPath()
gfx.Rect(startx, starty, boxw, boxh)
gfx.FillColor(50,50,50)
gfx.Fill()
local overBottom = desch - 100*scrollmul - boxh
if overBottom < 0 and scrollmul > 0 then
local scrollend = (desch - boxh)/100
if scrollend < 0 then
scrollend = 0
end
scrollmulOffset = scrollmulOffset - (scrollmul - scrollend)
scrollmul = scrollend
end
-- Draw scroll bar
if desch > boxh then
gfx.BeginPath()
local barStart = (100*scrollmul) / desch -- Start percent of visible desc
local barh = (boxh / desch) * boxh
gfx.Rect(startx + boxw - 5, starty + (barStart*boxh)//1, 5, barh//1)
gfx.FillColor(20,20,20)
gfx.Fill()
end
gfx.Scissor(startx, starty, boxw, boxh)
gfx.BeginPath()
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP )
gfx.DrawLabel(songCache[song.id]["desc"], startx+5, starty - (100*scrollmul)//1, boxw)
gfx.ResetScissor()
end
--if aspectRatio == "PortraitWidescreen" then
-- draw_scores(diff, xpos+xPadding+imageSize+3, (height/3)*2, width-imageSize-20, (height/3)-yPadding)
--else
-- draw_scores(diff, xpos, (height/6)*5, width, (height/6))
--end
gfx.ForceRender()
end
draw_songwheel = function(x,y,w,h)
local offsetX = fifthX/2
local width = math.floor((w/5)*4)
if aspectRatio == "landscapeWidescreen" then
wheelSize = 12
offsetX = 80
elseif aspectRatio == "landscapeStandard" then
wheelSize = 10
offsetX = 40
elseif aspectRatio == "PortraitWidescreen" then
wheelSize = 20
offsetX = 20
width = w
end
local height = math.floor((h/wheelSize)*1.5)
for i = math.max(selectedIndex - wheelSize/2, 1), math.max(selectedIndex - 1,0) do
local song = chalwheel.challenges[i]
local xpos = x + offsetX + ((selectedIndex - i + ioffset) ^ 2) * 3
local offsetY = (selectedIndex - i + ioffset) * ( height - (wheelSize/2*((selectedIndex-i + ioffset)*aspectFloat)))
local ypos = y+((h/2 - height/2) - offsetY)
draw_song(song, xpos, ypos, width, height)
end
--after selected
for i = math.min(selectedIndex + wheelSize/2, #chalwheel.challenges), selectedIndex + 1,-1 do
local song = chalwheel.challenges[i]
local xpos = x + offsetX + ((i - selectedIndex - ioffset) ^ 2) * 2
local offsetY = (selectedIndex - i + ioffset) * ( height - (wheelSize/2*((i-selectedIndex - ioffset)*aspectFloat)))
local ypos = y+((h/2 - height/2) - (selectedIndex - i) - offsetY)
local alpha = 255 - (selectedIndex - i + ioffset) * 31
draw_song(song, xpos, ypos, width, height)
end
-- draw selected
local xpos = x + offsetX/1.2 + ((-ioffset) ^ 2) * 2
local offsetY = (ioffset) * ( height - (wheelSize/2*((1)*aspectFloat)))
local ypos = y+((h/2 - height/2) - (ioffset) - offsetY)
draw_song(chalwheel.challenges[selectedIndex], xpos, ypos, width, height, true)
return chalwheel.challenges[selectedIndex]
end
draw_legend_pane = function(x,y,w,h,obj)
local xpos = x+5
local ypos = y
local imageSize = h
gfx.BeginPath()
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT)
gfx.ImageRect(x, y, imageSize, imageSize, obj.image, 1, 0)
xpos = xpos + imageSize + 5
gfx.FontSize(16);
if h < (w-(10+imageSize))/2 then
gfx.DrawLabel(obj.labelSingleLine, xpos, y+(h/2), w-(10+imageSize))
else
gfx.DrawLabel(obj.labelMultiLine, xpos, y+(h/2), w-(10+imageSize))
end
gfx.ForceRender()
end
draw_legend = function(x,y,w,h)
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT);
gfx.BeginPath()
gfx.FillColor(0,0,0,170)
gfx.Rect(x,y,w,h)
gfx.Fill()
local xpos = 10;
local legendWidth = math.floor((w-20)/#legendTable)
for i,v in ipairs(legendTable) do
local xOffset = draw_legend_pane(xpos+(legendWidth*(i-1)), y+5,legendWidth,h-10,legendTable[i])
end
end
draw_search = function(x,y,w,h)
soffset = soffset + (searchIndex) - (chalwheel.searchInputActive and 0 or 1)
if searchIndex ~= (chalwheel.searchInputActive and 0 or 1) then
game.PlaySample("woosh")
end
searchIndex = chalwheel.searchInputActive and 0 or 1
gfx.BeginPath()
local bgfade = 1 - (searchIndex + soffset)
--if not chalwheel.searchInputActive then bgfade = soffset end
gfx.FillColor(0,0,0,math.floor(200 * bgfade))
gfx.Rect(0,0,resx,resy)
gfx.Fill()
gfx.ForceRender()
local xpos = x + (searchIndex + soffset)*w
gfx.UpdateLabel(searchText ,string.format("Search: %s",chalwheel.searchText), 30, 0)
gfx.BeginPath()
gfx.RoundedRect(xpos,y,w,h,h/2)
gfx.FillColor(30,30,30)
gfx.StrokeColor(0,128,255)
gfx.StrokeWidth(1)
gfx.Fill()
gfx.Stroke()
gfx.BeginPath();
gfx.LoadSkinFont("NotoSans-Regular.ttf");
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
gfx.DrawLabel(searchText, xpos+10,y+(h/2), w-20)
end
render = function(deltaTime)
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timer = (timer + deltaTime)
timer = timer % 2
resx,resy = game.GetResolution();
gfx.BeginPath()
gfx.ImageRect(0, 0, resx, resy, backgroundImage, 1, 0)
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adjustScreen(resx,resy);
gfx.BeginPath();
gfx.LoadSkinFont("NotoSans-Regular.ttf");
gfx.FontSize(40);
gfx.FillColor(255,255,255);
if chalwheel.challenges == nil then
elseif chalwheel.challenges[1] ~= nil then
--draw chalwheel and get selected song
if aspectRatio == "PortraitWidescreen" then
local song = draw_songwheel(0,0,fullX,fullY)
--render selected song information
draw_selected(song, 0,0,fullX,fifthY)
else
local song = draw_songwheel(fifthX*2,0,fifthX*3,fullY)
--render selected song information
draw_selected(song, 0,0,fifthX*2,(fifthY/2)*9)
end
end
--Draw Legend Information
if showGuide then
if aspectRatio == "PortraitWidescreen" then
draw_legend(0,(fifthY/3)*14, fullX, (fifthY/3)*1)
else
draw_legend(0,(fifthY/2)*9, fullX, (fifthY/2))
end
end
--draw text search
if aspectRatio == "PortraitWidescreen" then
draw_search(fifthX*2,5,fifthX*3,fifthY/5)
else
draw_search(fifthX*2,5,fifthX*3,fifthY/3)
end
ioffset = ioffset * 0.9
doffset = doffset * 0.9
soffset = soffset * 0.8
if chalwheel.searchStatus then
gfx.BeginPath()
gfx.FillColor(255,255,255)
gfx.FontSize(20);
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
gfx.Text(chalwheel.searchStatus, 3, 3)
end
gfx.LoadSkinFont("NotoSans-Regular.ttf");
gfx.ResetTransform()
gfx.ForceRender()
end
set_index = function(newIndex, scrollamt)
if newIndex ~= selectedIndex then
game.PlaySample("menu_click")
scrollmulOffset = 0
end
ioffset = ioffset + selectedIndex - newIndex
selectedIndex = newIndex
scrollmul = scrollamt + scrollmulOffset
end;
local badgeRates = {
0.5, -- Played
1.0, -- Cleared
1.02, -- Hard clear
1.04, -- UC
1.1 -- PUC
}
local gradeRates = {
{["min"] = 9900000, ["rate"] = 1.05}, -- S
{["min"] = 9800000, ["rate"] = 1.02}, -- AAA+
{["min"] = 9700000, ["rate"] = 1}, -- AAA
{["min"] = 9500000, ["rate"] = 0.97}, -- AA+
{["min"] = 9300000, ["rate"] = 0.94}, -- AA
{["min"] = 9000000, ["rate"] = 0.91}, -- A+
{["min"] = 8700000, ["rate"] = 0.88}, -- A
{["min"] = 7500000, ["rate"] = 0.85}, -- B
{["min"] = 6500000, ["rate"] = 0.82}, -- C
{["min"] = 0, ["rate"] = 0.8} -- D
}
challenges_changed = function(withAll)
if not withAll then return end
end