ExperimentalGear/scripts/gameplay/song_panel.lua

230 lines
6.4 KiB
Lua
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local Charting = require('common.charting');
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local DiffRectangle = require('components.diff_rectangle');
local desw = 1080;
local desh = 1920;
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local isLandscape = false;
local bgLeftImage = gfx.CreateSkinImage("gameplay/song_panel/bg_left.png", 0);
local bgRightImage = gfx.CreateSkinImage("gameplay/song_panel/bg_right.png", 0);
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local notify = gfx.CreateSkinImage("gameplay/song_panel/notice.png", 0)
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local demopanel = gfx.CreateSkinImage("multi/lobby/multi_jacket.png",0)
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local progressDotImage = gfx.CreateSkinImage("gameplay/song_panel/dot.png", 0);
local jacketFallbackImage = gfx.CreateSkinImage("song_select/loading.png", 0);
local jacketImage;
local loadedJacketImage = false;
local loadJacketImage = function (jacketPath)
if jacketImage == nil or jacketImage == jacketFallbackImage then
jacketImage = gfx.LoadImageJob(jacketPath, jacketFallbackImage)
end
end
local renderOutlinedText = function (x,y, text, outlineWidth)
gfx.BeginPath();
gfx.FillColor(0,0,0,255);
gfx.Text(text, x-outlineWidth, y+outlineWidth);
gfx.Text(text, x-outlineWidth, y-outlineWidth);
gfx.Text(text, x+outlineWidth, y+outlineWidth);
gfx.Text(text, x+outlineWidth, y-outlineWidth);
gfx.FillColor(255,255,255,255);
gfx.Text(text, x, y);
end
local tickTransitions = function (deltaTime)
end
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local demoMode = function (songTitle,songArtist)
--[[
gfx.BeginPath();
local tw, th = gfx.ImageSize(demopanel);
th = (Dim.design.width / tw) * th;
gfx.BeginPath();
gfx.ImageRect(0, 0, Dim.design.width, Dim.design.height,temp, 1, 0);
gfx.BeginPath();
gfx.FillColor(50,80,120,100)
gfx.Rect((Dim.design.width/4)-29, th+62, Dim.design.width/1.75, th/1.75);
gfx.Fill()
gfx.BeginPath();
gfx.FillColor(50,120,80,100)
gfx.Rect((Dim.design.width/4)+15, th+129, Dim.design.width/2.12, th/2.25);
gfx.Fill()
gfx.BeginPath();
gfx.Text(actualLaneSpeed,Dim.design.width/4, th+100)
]]
gfx.BeginPath();
local tw, th = gfx.ImageSize(demopanel);
th = (desw / tw) * th;
gfx.BeginPath();
gfx.FillColor(50,80,120,100)
gfx.Rect((desw/4)-29, th+62, desw/1.75, th/1.64);
-- gfx.ImageRect((desw/4)-29,th+62,desw/1.75,th/1.64,demopanel,1,0)
gfx.Fill()
gfx.BeginPath();
gfx.FontSize(38)
gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
renderOutlinedText(desw/4+12,th+90, "DEMO MODE", 2);
gfx.BeginPath();
-- gfx.FillColor(50,120,80,100)
-- gfx.Rect((desw/4)+15, th+129, desw/2.12, th/2.25);
gfx.ImageRect((desw/4)+15,th+129,desw/2.12,th/2.25,jacketImage,1,0)
-- gfx.Fill()
gfx.BeginPath();
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
renderOutlinedText(desw/2,th+685, songTitle, 2);
renderOutlinedText(desw/2,th+725, songArtist, 2);
end
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local render = function (deltaTime, bpm, laneSpeed, jacketPath, diff, level, progress, songTitle, songArtist)
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gfx.Save();
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local resx, resy = game.GetResolution();
isLandscape = resx > resy;
if (not loadedJacketImage and jacketPath) then
loadJacketImage(jacketPath)
end
tickTransitions(deltaTime)
if (isLandscape) then
desw = 1920;
desh = 1080;
else
desw = 1080;
desh = 1920;
end
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local y = isLandscape and 0 or 210;
local scale = resy / desh
gfx.Scale(scale, scale)
gfx.BeginPath();
gfx.ImageRect(
0,
y,
844*0.85,
374*0.85,
bgLeftImage,
1,
0
);
gfx.BeginPath();
gfx.ImageRect(
200,
y,
1016*0.85,
122*0.85,
bgRightImage,
1,
0
);
-- Draw jacket
gfx.BeginPath();
gfx.ImageRect(
32,
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y+31.25, -- why does this need to be here?
105,
105,
jacketImage,
1,
0
);
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-- Draw diff rectangle
local adjustedDiff = Charting.GetDisplayDifficulty(gameplay.jacketPath, diff)
DiffRectangle.render(deltaTime, 31, y+140, 0.84, adjustedDiff, level);
gfx.FontSize(30);
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
renderOutlinedText(25,y+247, "BPM", 2);
renderOutlinedText(25,y+281, "LANE-SPEED", 2);
local actualLaneSpeed = (bpm*laneSpeed)/100
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE);
renderOutlinedText(260,y+247, string.format("%.0f", bpm), 2);
renderOutlinedText(260,y+281, string.format("%.2f", actualLaneSpeed), 2);
gfx.FontSize(18);
if gameplay.autoplay and not gameplay.demoMode and gameplay.practice_setup == nil then
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gfx.BeginPath();
gfx.ImageRect(0,y+310,245,67,notify,1,0);
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
renderOutlinedText(30,y+354.5, "AUTOPLAY IS ENABLED", 1.5);
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elseif gameplay.demoMode and gameplay.practice_setup == nil then
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gfx.BeginPath();
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if (isLandscape) then
gfx.ImageRect(0,y+310,245,67,notify,1,0);
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
renderOutlinedText(30,y+354.5, "DEMO MODE IS ENABLED", 1.5);
else
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
demoMode(songTitle,songArtist)
end
-- elseif gameplay.scoreReplays and not gameplay.autoplay and not gameplay.demoMode and gameplay.practice_setup == nil then
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-- untile its been clear how to set the flag
-- gfx.BeginPath();
-- gfx.ImageRect(0,y+310,245,67,notify,1,0);
-- gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
-- renderOutlinedText(30,y+354.5, "REPLAY MODE IS ENABLED", 1.5);
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elseif gameplay.practice_setup then
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gfx.BeginPath();
gfx.ImageRect(0,y+310,245,67,notify,1,0);
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
renderOutlinedText(30,y+354.5, "PRACTICE MODE IS ENABLED", 1.5);
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end
gfx.FontSize(30);
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-- Draw progress
gfx.BeginPath()
gfx.FillColor(244, 204, 101)
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gfx.Rect(222, y+81, 622 * progress, 3)
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gfx.Fill()
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gfx.BeginPath();
gfx.ImageRect(
208 + 622 * progress + ((1-progress) * 8),
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y+78.5,
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24*0.85,
10*0.85,
progressDotImage,
1,
0
);
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-- Draw song title
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
gfx.FontSize(22)
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gfx.Text(songTitle .. ' / ' .. songArtist, 385, y+60);
gfx.ResetTransform()
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gfx.Restore();
end
return {
render=render
}