69 lines
1.7 KiB
Lua
69 lines
1.7 KiB
Lua
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local resx, resy = game.GetResolution();
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local desw = 1080;
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local desh = 1920;
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local scale = 1;
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local BAR_ALPHA = 191;
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local HEADER_HEIGHT = 100
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local headerY = 0;
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local animationHeaderGlowScale = 0;
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local animationHeaderGlowAlpha = 0;
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-- Images
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local headerTitleImage = gfx.CreateSkinImage("song_select/header/title.png", 1)
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local headerGlowTitleImage = gfx.CreateSkinImage("song_select/header/title_glow.png", 1)
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function resetLayoutInformation()
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resx, resy = game.GetResolution()
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desw = 1080
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desh = 1920
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scale = resx / desw
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end
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local drawHeader = function ()
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gfx.BeginPath();
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gfx.FillColor(0,0,0,BAR_ALPHA);
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gfx.Rect(0,0,desw, HEADER_HEIGHT);
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gfx.Fill();
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gfx.ClosePath()
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gfx.ImageRect(42, 14, 423*0.85, 80*0.85, headerTitleImage, 1, 0)
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gfx.ImageRect(42, 14, 423*0.85, 80*0.85, headerGlowTitleImage, animationHeaderGlowAlpha, 0)
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end
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local progressTransitions = function (deltatime)
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-- HEADER GLOW ANIMATION
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if animationHeaderGlowScale < 1 then
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animationHeaderGlowScale = animationHeaderGlowScale + deltatime / 1 -- transition should last for that time in seconds
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else
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animationHeaderGlowScale = 0
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end
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if animationHeaderGlowScale < 0.5 then
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animationHeaderGlowAlpha = animationHeaderGlowScale * 2;
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else
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animationHeaderGlowAlpha = 1-((animationHeaderGlowScale-0.5) * 2);
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end
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animationHeaderGlowAlpha = animationHeaderGlowAlpha*0.4
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end
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local draw = function (deltatime)
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gfx.Save()
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resetLayoutInformation()
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gfx.Scale(scale, scale)
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gfx.LoadSkinFont("NotoSans-Regular.ttf");
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drawHeader();
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progressTransitions(deltatime);
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gfx.Restore()
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end
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return {
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draw = draw
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};
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