ExperimentalGear/docs/lua_api/game.lua

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-- Global `game` table
-- Gets the state of the specified button
---@param button integer # options are under the `game` table prefixed with `BUTTON`
---@return boolean # `true` if it is being pressed
GetButton = function(button) end
-- Gets the absolute rotation of the specified knob
---@param knob integer # `0 = left`, `1 = right`
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---@return number angle # in radians, `-2*pi` to `0` (turning CCW) and `0` to `2*pi` (turning CW)
GetKnob = function(knob) end
-- Gets the color of the specified laser
---@param laser integer # `0 = left`, `1 = right`
---@return integer r, integer g, integer b
GetLaserColor = function(laser) end
-- Gets the mouse's position on the game window in pixel coordinates
---@return number, number
GetMousePos = function() end
-- Gets the game window's resolution in pixels
---@return number, number
GetResolution = function() end
-- Gets the name of the current skin
---@return string
GetSkin = function() end
-- Gets the value of the skin setting with the specified key
---@param key string
---@return any
GetSkinSetting = function(key) end
-- Checks whether the named sample is currently playing
---@param name string # name of the loaded sample
---@return boolean|nil # `nil` if the sample is not loaded
IsSamplePlaying = function(name) end
-- Loads an audio sample from the `audio` directory of the current skin folder
---@param name string # `.wav` extension assumed if not provided
LoadSkinSample = function(name) end
-- Logs a message to the game's log file
---@param message string
---@param severity integer # options are under the `game` table prefixed with `LOGGER`
Log = function(message, severity) end
-- Plays a loaded sample
---@param name string # name of the loaded sample
---@param loop? boolean
PlaySample = function(name, loop) end
-- Sets the value of the skin setting with the specified key
---@param key string
---@param value any # type must match the type of the defined skin setting
SetSkinSetting = function(key, value) end
-- Stops a playing sample
---@param name string # name of the loaded sample
StopSample = function(name) end
-- Checks if an update is available
---@return string url, string version # `nil` if there is no update available
UpdateAvailable = function() end
game = {
LOGGER_INFO = 1,
LOGGER_NORMAL = 2,
LOGGER_WARNING = 3,
LOGGER_ERROR = 4,
BUTTON_BTA = 0,
BUTTON_BTB = 1,
BUTTON_BTC = 2,
BUTTON_BTD = 3,
BUTTON_FXL = 4,
BUTTON_FXR = 5,
BUTTON_STA = 6,
BUTTON_BCK = 11,
GetButton = GetButton,
GetKnob = GetKnob,
GetLaserColor = GetLaserColor,
GetMousePos = GetMousePos,
GetResolution = GetResolution,
GetSkin = GetSkin,
GetSkinSetting = GetSkinSetting,
IsSamplePlaying = IsSamplePlaying,
LoadSkinSample = LoadSkinSample,
Log = Log,
PlaySample = PlaySample,
SetSkinSetting = SetSkinSetting,
StopSample = StopSample,
UpdateAvailable = UpdateAvailable,
};