ExperimentalGear/scripts/titlescreen/pages/service/versioninfopage.lua

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require("common.class")
require("common.filereader")
require("common.gameconfig")
local Version = require("common.version")
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local ServicePage = require("titlescreen.pages.service.servicepage")
local ServiceField = require("titlescreen.fields.service.servicefield")
local UpdateField = require("titlescreen.fields.service.updatefield")
local ListField = require("titlescreen.fields.service.listfield")
local function getGameLogValue(prefix, str)
local pattern = prefix .. ":%s*([^\r\n]*)"
return str:match(pattern)
end
---@class VersionInfoPage: ServicePage
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local VersionInfoPage = {
__tostring = function() return "VersionInfoPage" end,
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}
---Create a new VersionInfoPage instance
---@param o? table # initial parameters
---@return VersionInfoPage
function VersionInfoPage:new(o)
o = o or {}
o.title = o.title or "SYSTEM INFORMATION"
o.footer = o.footer or {
"START BUTTON = UPDATE",
"BACK BUTTON = EXIT"
}
o.selectedIndex = o.selectedIndex or 1
local this = Inherit(self, o, ServicePage)
local logStr = ReadGameFile("log_usc-game.exe.txt")
local list = ListField:new{selectedIndex = 2, locked = true}
list:addField(ServiceField:new{label = "SKIN ID CODE", value = Version.getLongVersion(), MARGIN = {0, 0, 0, 24}})
list:addField(UpdateField:new{label = "USC VERSION", value = getGameLogValue("Version", logStr)})
list:addField(ServiceField:new{label = "USC BRANCH", value = GameConfig["UpdateChannel"]})
list:addField(ServiceField:new{label = "USC GIT COMMIT", value = getGameLogValue("Git commit", logStr), MARGIN = {0, 0, 0, 24}})
list:addField(ServiceField:new{label = "GL VERSION", value = getGameLogValue("OpenGL Version", logStr)})
list:addField(ServiceField:new{label = "GLSL VERSION", value = getGameLogValue("OpenGL Shading Language Version", logStr)})
list:addField(ServiceField:new{label = "GL RENDERER", value = getGameLogValue("OpenGL Renderer", logStr)})
list:addField(ServiceField:new{label = "GL VENDOR", value = getGameLogValue("OpenGL Vendor", logStr)})
list:refreshFields()
this:addField(list)
this:refreshFields()
return this
end
---@param button integer # options are under the `game` table prefixed with `BUTTON`
function VersionInfoPage:handleButtonInput(button)
local field = self.content[self.selectedIndex]
if field and field.handleButtonInput then
if field:handleButtonInput(button) then
return
end
end
-- default behaviour
if button == game.BUTTON_BCK then
if self.viewHandler then
self.viewHandler:back()
end
end
end
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return VersionInfoPage